Language = "English" Hideout Name = "Unearthed Hideout" Hideout Hash = 45200 Stash = { Hash=3230065491, X=287, Y=274, Rot=33440, Flip=0, Var=0 } Guild Stash = { Hash=139228481, X=305, Y=387, Rot=1926, Flip=0, Var=0 } Waypoint = { Hash=1224707366, X=300, Y=297, Rot=16418, Flip=0, Var=0 } Crafting Bench = { Hash=2059629901, X=300, Y=274, Rot=49602, Flip=0, Var=0 } Map Device = { Hash=2306038834, X=340, Y=339, Rot=13723, Flip=0, Var=0 } Einhar = { Hash=2684274993, X=369, Y=305, Rot=50109, Flip=0, Var=0 } Alva = { Hash=2115859440, X=263, Y=350, Rot=2091, Flip=0, Var=0 } Helena = { Hash=845403974, X=376, Y=357, Rot=53513, Flip=0, Var=0 } Niko = { Hash=2906227343, X=321, Y=371, Rot=1525, Flip=0, Var=0 } Jun = { Hash=3992724805, X=266, Y=322, Rot=39776, Flip=0, Var=0 } Zana = { Hash=3506797600, X=360, Y=385, Rot=59631, Flip=0, Var=0 } Navali = { Hash=693228958, X=271, Y=294, Rot=13124, Flip=0, Var=0 } Torch = { Hash=1319619711, X=311, Y=414, Rot=4762, Flip=0, Var=2 } Torch = { Hash=1319619711, X=225, Y=409, Rot=0, Flip=0, Var=2 } Torch = { Hash=1319619711, X=275, Y=281, Rot=7986, Flip=0, Var=2 } Torch = { Hash=1319619711, X=319, Y=278, Rot=0, Flip=0, Var=2 } Torch = { Hash=1319619711, X=388, Y=317, Rot=56083, Flip=0, Var=2 } Buckets = { Hash=537321190, X=296, Y=327, Rot=5702, Flip=0, Var=0 } Map Board = { Hash=3335254637, X=349, Y=393, Rot=991, Flip=0, Var=1 } Slum Building = { Hash=602155830, X=337, Y=285, Rot=32312, Flip=0, Var=2 } Slum Building = { Hash=602155830, X=381, Y=291, Rot=40276, Flip=0, Var=0 } Slum Building = { Hash=602155830, X=389, Y=352, Rot=49837, Flip=0, Var=4 } Slum Building = { Hash=602155830, X=375, Y=387, Rot=50273, Flip=0, Var=3 } Slum Building = { Hash=602155830, X=324, Y=386, Rot=884, Flip=0, Var=4 } Slum Building = { Hash=602155830, X=296, Y=374, Rot=0, Flip=0, Var=0 } Labyrinth Corpses = { Hash=2041940320, X=286, Y=459, Rot=28992, Flip=0, Var=3 } Broken Barricade = { Hash=2145755954, X=359, Y=265, Rot=54282, Flip=0, Var=5 } Animal Pile = { Hash=1769702964, X=225, Y=422, Rot=6467, Flip=0, Var=0 } Flies = { Hash=2962929215, X=233, Y=418, Rot=0, Flip=0, Var=0 } Flies = { Hash=2962929215, X=298, Y=415, Rot=0, Flip=0, Var=0 } Flies = { Hash=2962929215, X=423, Y=287, Rot=0, Flip=0, Var=0 } Flies = { Hash=2962929215, X=425, Y=303, Rot=0, Flip=0, Var=0 } Stone Well = { Hash=963026563, X=295, Y=336, Rot=0, Flip=0, Var=0 } Flies = { Hash=2962929215, X=438, Y=324, Rot=0, Flip=0, Var=0 } Wagon Wheel = { Hash=3236246304, X=233, Y=366, Rot=0, Flip=0, Var=0 } Flies = { Hash=2962929215, X=421, Y=352, Rot=0, Flip=0, Var=0 } Oriath Supplies = { Hash=3360433056, X=240, Y=359, Rot=6081, Flip=0, Var=3 } Fly Swarm = { Hash=4224442309, X=265, Y=387, Rot=0, Flip=0, Var=0 } Fly Swarm = { Hash=4224442309, X=389, Y=317, Rot=0, Flip=0, Var=0 } Oriath Supply Crate = { Hash=3277109697, X=325, Y=294, Rot=864, Flip=0, Var=4 } Boat Remains = { Hash=1035745279, X=229, Y=379, Rot=56783, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=319, Y=271, Rot=0, Flip=0, Var=0 } Emaciated Corpse = { Hash=2249155412, X=427, Y=374, Rot=13507, Flip=0, Var=11 } Highgate Weapon Rack = { Hash=2870661167, X=388, Y=335, Rot=16838, Flip=0, Var=2 } Emaciated Corpse = { Hash=2249155412, X=448, Y=391, Rot=0, Flip=0, Var=0 } Highgate Weapon Rack = { Hash=2870661167, X=279, Y=374, Rot=0, Flip=0, Var=0 } Bow Rack = { Hash=3359658287, X=393, Y=374, Rot=0, Flip=0, Var=0 } Oriath Weapons Crate = { Hash=4085599461, X=377, Y=343, Rot=50443, Flip=0, Var=3 } Damaged Barrels = { Hash=89505229, X=370, Y=274, Rot=15138, Flip=0, Var=2 } Emaciated Corpse Pile = { Hash=2518496104, X=296, Y=429, Rot=3316, Flip=0, Var=1 } Emaciated Corpse Pile = { Hash=2518496104, X=265, Y=443, Rot=0, Flip=0, Var=2 } Emaciated Corpse Pile = { Hash=2518496104, X=245, Y=427, Rot=18386, Flip=0, Var=0 } Emaciated Corpse Pile = { Hash=2518496104, X=442, Y=337, Rot=11485, Flip=0, Var=2 } Emaciated Corpse Pile = { Hash=2518496104, X=445, Y=284, Rot=49232, Flip=0, Var=2 } Emaciated Corpse = { Hash=2249155412, X=421, Y=407, Rot=0, Flip=0, Var=10 } Emaciated Corpse = { Hash=2249155412, X=408, Y=442, Rot=2156, Flip=0, Var=12 } Animal Pile = { Hash=1769702964, X=419, Y=355, Rot=16970, Flip=0, Var=0 } Animal Pile = { Hash=1769702964, X=271, Y=422, Rot=8783, Flip=0, Var=0 } Emaciated Corpse = { Hash=2249155412, X=358, Y=434, Rot=14611, Flip=0, Var=13 } Pit Cleanup Cart = { Hash=2065944211, X=421, Y=257, Rot=42810, Flip=0, Var=0 } Emaciated Corpse = { Hash=2249155412, X=324, Y=426, Rot=0, Flip=0, Var=13 } Palisade = { Hash=269626661, X=279, Y=417, Rot=0, Flip=0, Var=4 } Palisade = { Hash=269626661, X=270, Y=416, Rot=0, Flip=0, Var=5 } Emaciated Corpse = { Hash=2249155412, X=424, Y=330, Rot=0, Flip=0, Var=10 } Palisade = { Hash=269626661, X=257, Y=412, Rot=3840, Flip=0, Var=0 } Emaciated Corpse = { Hash=2249155412, X=430, Y=313, Rot=65472, Flip=0, Var=13 } Junk Pile = { Hash=2378541264, X=235, Y=382, Rot=5808, Flip=0, Var=0 } Impaled Corpse = { Hash=3130894812, X=422, Y=302, Rot=62121, Flip=0, Var=2 } Impaled Corpse = { Hash=3130894812, X=232, Y=418, Rot=0, Flip=0, Var=3 } Crumbled Barricade = { Hash=1617028343, X=415, Y=310, Rot=16178, Flip=0, Var=7 } Crumbled Barricade = { Hash=1617028343, X=235, Y=384, Rot=4337, Flip=0, Var=13 } Bridge Debris = { Hash=281609934, X=241, Y=365, Rot=26657, Flip=0, Var=2 } Bridge Debris = { Hash=281609934, X=442, Y=362, Rot=37376, Flip=0, Var=0 } Torch = { Hash=1319619711, X=265, Y=386, Rot=8405, Flip=0, Var=2 } Torch = { Hash=1319619711, X=258, Y=423, Rot=5462, Flip=0, Var=2 } Torch = { Hash=1319619711, X=415, Y=344, Rot=0, Flip=0, Var=2 } Torch = { Hash=1319619711, X=419, Y=278, Rot=0, Flip=0, Var=2 } Crypt Fire Pit = { Hash=322083411, X=381, Y=290, Rot=0, Flip=0, Var=0 } Crypt Fire Pit = { Hash=322083411, X=388, Y=347, Rot=0, Flip=0, Var=5 } Blackguard Barricade = { Hash=1146177268, X=402, Y=311, Rot=16810, Flip=0, Var=0 } Blackguard Barricade = { Hash=1146177268, X=265, Y=399, Rot=32803, Flip=0, Var=0 } Oriath Supply Crate = { Hash=3277109697, X=370, Y=375, Rot=0, Flip=0, Var=0 } Crypt Fire Pit = { Hash=322083411, X=381, Y=388, Rot=0, Flip=0, Var=0 } Crypt Fire Pit = { Hash=322083411, X=294, Y=376, Rot=0, Flip=0, Var=0 } Bridge Debris = { Hash=281609934, X=428, Y=389, Rot=60618, Flip=0, Var=4 } Oriath Army Barrel = { Hash=621951002, X=363, Y=376, Rot=0, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=333, Y=373, Rot=0, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=253, Y=390, Rot=7396, Flip=0, Var=0 } Barricade = { Hash=301201289, X=280, Y=414, Rot=23651, Flip=0, Var=0 } Barricade = { Hash=301201289, X=418, Y=331, Rot=10806, Flip=0, Var=1 } Barricade = { Hash=301201289, X=420, Y=294, Rot=8832, Flip=0, Var=0 } Weathered Tent = { Hash=1678157692, X=433, Y=428, Rot=0, Flip=0, Var=4 } Crumbled Flag = { Hash=3773805409, X=380, Y=430, Rot=53525, Flip=0, Var=0 } Crumbled Carts = { Hash=3329961519, X=230, Y=440, Rot=11158, Flip=0, Var=2 } Dead Oriath Soldier Sitting = { Hash=1132309051, X=291, Y=396, Rot=0, Flip=0, Var=0 } Fly Swarm = { Hash=4224442309, X=275, Y=281, Rot=0, Flip=0, Var=0 } Fly Swarm = { Hash=4224442309, X=319, Y=278, Rot=0, Flip=0, Var=0 } Fly Swarm = { Hash=4224442309, X=225, Y=410, Rot=0, Flip=0, Var=0 } Fly Swarm = { Hash=4224442309, X=258, Y=423, Rot=0, Flip=0, Var=0 } Fly Swarm = { Hash=4224442309, X=312, Y=415, Rot=0, Flip=0, Var=0 } Fly Swarm = { Hash=4224442309, X=419, Y=278, Rot=0, Flip=0, Var=0 } Fly Swarm = { Hash=4224442309, X=418, Y=345, Rot=0, Flip=0, Var=0 } Standing Lamp = { Hash=4000265753, X=331, Y=382, Rot=0, Flip=0, Var=0 } Torch = { Hash=1319619711, X=284, Y=340, Rot=0, Flip=0, Var=2 } Fly Swarm = { Hash=4224442309, X=284, Y=340, Rot=0, Flip=0, Var=0 } Monster Corpse = { Hash=2473981016, X=262, Y=336, Rot=59242, Flip=0, Var=2 }