Language = "English" Hideout Name = "Baleful Hideout" Hideout Hash = 6122 Stash = { Hash=3230065491, X=351, Y=198, Rot=59801, Flip=0, Var=0 } Guild Stash = { Hash=139228481, X=360, Y=182, Rot=49221, Flip=0, Var=0 } Waypoint = { Hash=1224707366, X=288, Y=294, Rot=33185, Flip=0, Var=1 } Crafting Bench = { Hash=2059629901, X=227, Y=192, Rot=60394, Flip=0, Var=3 } Map Device = { Hash=2306038834, X=286, Y=191, Rot=32767, Flip=0, Var=0 } Sister Cassia = { Hash=10623884, X=299, Y=321, Rot=15145, Flip=0, Var=0 } Navali = { Hash=693228958, X=362, Y=191, Rot=47483, Flip=0, Var=0 } Einhar = { Hash=2684274993, X=254, Y=269, Rot=13341, Flip=0, Var=0 } Alva = { Hash=2115859440, X=253, Y=238, Rot=22517, Flip=0, Var=0 } Helena = { Hash=845403974, X=347, Y=183, Rot=54629, Flip=0, Var=0 } Niko = { Hash=2906227343, X=323, Y=270, Rot=56589, Flip=0, Var=0 } Jun = { Hash=3992724805, X=322, Y=235, Rot=35808, Flip=0, Var=0 } Zana = { Hash=3506797600, X=288, Y=338, Rot=27381, Flip=0, Var=0 } Ghostly Fog = { Hash=1095937131, X=228, Y=192, Rot=0, Flip=0, Var=0 } Ghostly Fog = { Hash=1095937131, X=287, Y=191, Rot=0, Flip=0, Var=0 } Ghostly Fog = { Hash=1095937131, X=350, Y=191, Rot=0, Flip=0, Var=0 } Oriath Curb = { Hash=3262927384, X=274, Y=232, Rot=49150, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=297, Y=232, Rot=16383, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=275, Y=235, Rot=49150, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=299, Y=235, Rot=16383, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=302, Y=238, Rot=16383, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=278, Y=238, Rot=16383, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=276, Y=241, Rot=49150, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=301, Y=241, Rot=16383, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=273, Y=244, Rot=49150, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=298, Y=244, Rot=49150, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=273, Y=247, Rot=49150, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=298, Y=247, Rot=49150, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=273, Y=250, Rot=49150, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=297, Y=250, Rot=49150, Flip=0, Var=3 } Primeval Table = { Hash=2648293046, X=292, Y=232, Rot=0, Flip=0, Var=0 } Primeval Table = { Hash=2648293046, X=282, Y=232, Rot=0, Flip=0, Var=0 } Boat Wreckage = { Hash=653026608, X=251, Y=184, Rot=57344, Flip=0, Var=3 } Stone Archway = { Hash=3635834173, X=228, Y=236, Rot=0, Flip=0, Var=0 } Stone Archway = { Hash=3635834173, X=345, Y=233, Rot=0, Flip=0, Var=0 } Stone Archway = { Hash=3635834173, X=288, Y=295, Rot=16383, Flip=0, Var=0 } Stone Archway = { Hash=3635834173, X=248, Y=275, Rot=57344, Flip=0, Var=0 } Stone Archway = { Hash=3635834173, X=329, Y=276, Rot=8191, Flip=0, Var=0 } Courthouse Table = { Hash=2923498958, X=264, Y=337, Rot=16383, Flip=0, Var=0 } Sky Shrine Door = { Hash=1678164433, X=202, Y=222, Rot=32767, Flip=0, Var=0 } Sky Shrine Door = { Hash=1678164433, X=217, Y=222, Rot=32767, Flip=0, Var=0 } Sky Shrine Door = { Hash=1678164433, X=370, Y=218, Rot=32767, Flip=0, Var=0 } Sky Shrine Door = { Hash=1678164433, X=355, Y=218, Rot=32767, Flip=0, Var=4 } Sky Shrine Door = { Hash=1678164433, X=236, Y=256, Rot=12287, Flip=0, Var=4 } Sky Shrine Door = { Hash=1678164433, X=339, Y=256, Rot=53327, Flip=0, Var=0 } Sky Shrine Door = { Hash=1678164433, X=265, Y=288, Rot=4425, Flip=0, Var=4 } Weathered Grave = { Hash=505764048, X=263, Y=172, Rot=16383, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=232, Y=204, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=230, Y=181, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=219, Y=206, Rot=16383, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=222, Y=183, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=236, Y=180, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=238, Y=200, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=244, Y=179, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=245, Y=203, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=257, Y=211, Rot=16383, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=277, Y=176, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=339, Y=199, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=336, Y=201, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=333, Y=203, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=330, Y=203, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=327, Y=205, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=345, Y=200, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=362, Y=192, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=353, Y=188, Rot=0, Flip=0, Var=3 } Iron Brazier = { Hash=1827159028, X=361, Y=237, Rot=0, Flip=0, Var=1 } Weathered Grave = { Hash=505764048, X=344, Y=182, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=340, Y=181, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=336, Y=178, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=333, Y=179, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=330, Y=179, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=327, Y=179, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=325, Y=192, Rot=16383, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=321, Y=206, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=310, Y=212, Rot=16383, Flip=0, Var=3 } Pooling Blood = { Hash=2803069717, X=288, Y=228, Rot=0, Flip=0, Var=12 } Weathered Grave = { Hash=505764048, X=321, Y=179, Rot=0, Flip=0, Var=3 } Pooling Blood = { Hash=2803069717, X=356, Y=172, Rot=23716, Flip=0, Var=12 } Weathered Grave = { Hash=505764048, X=282, Y=186, Rot=16383, Flip=0, Var=3 } Pooling Blood = { Hash=2803069717, X=367, Y=169, Rot=5484, Flip=0, Var=12 } Weathered Grave = { Hash=505764048, X=292, Y=212, Rot=16383, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=309, Y=172, Rot=16383, Flip=0, Var=3 } Pooling Blood = { Hash=2803069717, X=322, Y=168, Rot=53756, Flip=0, Var=11 } Weathered Grave = { Hash=505764048, X=286, Y=175, Rot=0, Flip=0, Var=3 } Weathered Grave = { Hash=505764048, X=299, Y=173, Rot=17569, Flip=0, Var=3 } Slave Gallows = { Hash=3329986780, X=264, Y=342, Rot=16383, Flip=0, Var=1 } Pooling Blood = { Hash=2803069717, X=202, Y=174, Rot=37459, Flip=0, Var=11 } Weathered Grave = { Hash=505764048, X=283, Y=195, Rot=16383, Flip=0, Var=3 } Slave Gallows = { Hash=3329986780, X=274, Y=355, Rot=2047, Flip=0, Var=1 } Pooling Blood = { Hash=2803069717, X=228, Y=170, Rot=39990, Flip=0, Var=11 } Slave Gallows = { Hash=3329986780, X=300, Y=355, Rot=63488, Flip=0, Var=1 } Boat Wreckage = { Hash=653026608, X=313, Y=182, Rot=56321, Flip=0, Var=3 } Boat Wreckage = { Hash=653026608, X=222, Y=197, Rot=14335, Flip=0, Var=6 } Boat Wreckage = { Hash=653026608, X=257, Y=188, Rot=16383, Flip=0, Var=0 } Dominus Portrait = { Hash=528599513, X=306, Y=321, Rot=49100, Flip=0, Var=0 } Pooling Blood = { Hash=2803069717, X=260, Y=160, Rot=22529, Flip=0, Var=11 } Oriath Lantern = { Hash=2325221726, X=250, Y=190, Rot=0, Flip=0, Var=4 } Oriath Lantern = { Hash=2325221726, X=311, Y=188, Rot=0, Flip=0, Var=4 } Cathedral Tiles = { Hash=1361088562, X=236, Y=239, Rot=0, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=238, Y=260, Rot=59391, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=288, Y=272, Rot=0, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=288, Y=286, Rot=16383, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=338, Y=233, Rot=16383, Flip=0, Var=1 } Oriath Rubble = { Hash=449398852, X=371, Y=216, Rot=0, Flip=0, Var=5 } Cathedral Tiles = { Hash=1361088562, X=335, Y=255, Rot=4095, Flip=0, Var=0 } Oriath Rubble = { Hash=449398852, X=371, Y=180, Rot=50189, Flip=0, Var=3 } Cathedral Tiles = { Hash=1361088562, X=306, Y=283, Rot=10239, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=268, Y=283, Rot=20479, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=297, Y=258, Rot=65534, Flip=0, Var=1 } Cathedral Tiles = { Hash=1361088562, X=277, Y=257, Rot=32767, Flip=0, Var=1 } Cathedral Tiles = { Hash=1361088562, X=322, Y=273, Rot=49090, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=252, Y=272, Rot=16383, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=325, Y=221, Rot=16383, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=312, Y=233, Rot=49150, Flip=0, Var=1 } Cathedral Tiles = { Hash=1361088562, X=313, Y=253, Rot=0, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=244, Y=222, Rot=16383, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=262, Y=231, Rot=16383, Flip=0, Var=1 } Pooling Blood = { Hash=2803069717, X=279, Y=150, Rot=32767, Flip=0, Var=11 } Pooling Blood = { Hash=2803069717, X=296, Y=146, Rot=32767, Flip=0, Var=11 } Pooling Blood = { Hash=2803069717, X=310, Y=149, Rot=32767, Flip=0, Var=11 } Oriath Doorway = { Hash=4232074822, X=288, Y=291, Rot=0, Flip=0, Var=2 } Oriath Doorway = { Hash=4232074822, X=249, Y=274, Rot=8191, Flip=0, Var=0 } Mosaic Wall = { Hash=2758367692, X=263, Y=289, Rot=5143, Flip=0, Var=5 } Oriath Doorway = { Hash=4232074822, X=341, Y=234, Rot=49152, Flip=0, Var=1 } Mosaic Wall = { Hash=2758367692, X=311, Y=291, Rot=57344, Flip=0, Var=5 } Oriath Doorway = { Hash=4232074822, X=230, Y=236, Rot=16383, Flip=0, Var=0 } Mosaic Wall = { Hash=2758367692, X=342, Y=257, Rot=52149, Flip=0, Var=4 } Mosaic Wall = { Hash=2758367692, X=233, Y=256, Rot=11520, Flip=0, Var=5 } Wooden Fence = { Hash=900708814, X=252, Y=168, Rot=64830, Flip=0, Var=0 } Mosaic Wall = { Hash=2758367692, X=312, Y=290, Rot=60042, Flip=0, Var=4 } Wooden Fence = { Hash=900708814, X=344, Y=171, Rot=3247, Flip=0, Var=0 } Wooden Fence = { Hash=900708814, X=319, Y=169, Rot=997, Flip=0, Var=0 } Wooden Fence = { Hash=900708814, X=271, Y=167, Rot=65402, Flip=0, Var=0 } Wooden Fence = { Hash=900708814, X=293, Y=167, Rot=498, Flip=0, Var=0 } Wooden Fence = { Hash=900708814, X=333, Y=213, Rot=63998, Flip=0, Var=0 } Wooden Fence = { Hash=900708814, X=310, Y=215, Rot=65224, Flip=0, Var=0 } Wooden Fence = { Hash=900708814, X=262, Y=215, Rot=590, Flip=0, Var=0 } Wooden Fence = { Hash=900708814, X=323, Y=169, Rot=407, Flip=0, Var=0 } Wooden Fence = { Hash=900708814, X=304, Y=168, Rot=714, Flip=0, Var=0 } Sky Shrine Door = { Hash=1678164433, X=385, Y=206, Rot=15856, Flip=0, Var=0 } Oriath Doorway = { Hash=4232074822, X=325, Y=273, Rot=57344, Flip=0, Var=0 } Boat Wreckage = { Hash=653026608, X=305, Y=191, Rot=49150, Flip=0, Var=0 } Boat Wreckage = { Hash=653026608, X=347, Y=194, Rot=24577, Flip=0, Var=4 } Wooden Barricade = { Hash=2236602737, X=252, Y=168, Rot=63592, Flip=0, Var=0 } Wooden Barricade = { Hash=2236602737, X=230, Y=168, Rot=64234, Flip=0, Var=0 } Wooden Barricade = { Hash=2236602737, X=367, Y=199, Rot=26623, Flip=0, Var=0 } Wooden Barricade = { Hash=2236602737, X=358, Y=203, Rot=28671, Flip=0, Var=0 } Wooden Barricade = { Hash=2236602737, X=349, Y=205, Rot=30719, Flip=0, Var=0 } Wooden Barricade = { Hash=2236602737, X=341, Y=207, Rot=30719, Flip=0, Var=0 } Innocence Candelabra = { Hash=2312143634, X=261, Y=342, Rot=0, Flip=0, Var=3 } Wooden Barricade = { Hash=2236602737, X=342, Y=173, Rot=1052, Flip=0, Var=0 } Innocence Candelabra = { Hash=2312143634, X=313, Y=342, Rot=0, Flip=0, Var=1 } Innocence Candelabra = { Hash=2312143634, X=262, Y=314, Rot=0, Flip=0, Var=1 } Wooden Barricade = { Hash=2236602737, X=346, Y=172, Rot=2047, Flip=0, Var=0 } Innocence Candelabra = { Hash=2312143634, X=312, Y=312, Rot=0, Flip=0, Var=1 } Boat Wreckage = { Hash=653026608, X=212, Y=185, Rot=15742, Flip=0, Var=5 } Boat Wreckage = { Hash=653026608, X=210, Y=197, Rot=63488, Flip=0, Var=5 } Burned Rug = { Hash=308093113, X=287, Y=306, Rot=16383, Flip=0, Var=2 } Statue of the Sisters = { Hash=1111177699, X=287, Y=250, Rot=49008, Flip=0, Var=1 } Wooden Barricade = { Hash=2236602737, X=354, Y=176, Rot=4095, Flip=0, Var=0 } Wooden Barricade = { Hash=2236602737, X=362, Y=181, Rot=6143, Flip=0, Var=0 } Wooden Barricade = { Hash=2236602737, X=369, Y=188, Rot=6143, Flip=0, Var=0 } Coffee Table = { Hash=1165256748, X=290, Y=350, Rot=16339, Flip=0, Var=1 } Jury Stand = { Hash=2357757056, X=253, Y=312, Rot=0, Flip=0, Var=11 } Jury Stand = { Hash=2357757056, X=320, Y=311, Rot=32550, Flip=0, Var=11 } Slave Gallows = { Hash=3329986780, X=310, Y=342, Rot=49152, Flip=0, Var=1 } Courthouse Bust = { Hash=3828019117, X=299, Y=312, Rot=49144, Flip=0, Var=4 } Courthouse Bench = { Hash=2186222774, X=272, Y=329, Rot=32767, Flip=0, Var=1 } Sky Shrine Door = { Hash=1678164433, X=310, Y=288, Rot=59726, Flip=0, Var=0 } Courthouse Desk = { Hash=4119296993, X=299, Y=353, Rot=62284, Flip=0, Var=1 } Courthouse Table = { Hash=2923498958, X=278, Y=354, Rot=2047, Flip=0, Var=1 } Courthouse Armchair = { Hash=3345943811, X=303, Y=343, Rot=16854, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=259, Y=257, Rot=0, Flip=0, Var=0 } Court Bookcase = { Hash=3736953161, X=270, Y=305, Rot=0, Flip=0, Var=13 } Oriathan Books = { Hash=3651586296, X=304, Y=319, Rot=56652, Flip=0, Var=11 } Reading Desk = { Hash=28014178, X=306, Y=334, Rot=0, Flip=0, Var=0 } Scattered Papers = { Hash=721892162, X=284, Y=322, Rot=63488, Flip=0, Var=7 } Writing Desk = { Hash=1015730179, X=308, Y=343, Rot=49150, Flip=0, Var=0 } Court Bookcase = { Hash=3736953161, X=302, Y=305, Rot=0, Flip=0, Var=11 } Oriathan Books = { Hash=3651586296, X=304, Y=326, Rot=0, Flip=0, Var=13 } Scattered Papers = { Hash=721892162, X=275, Y=331, Rot=0, Flip=0, Var=2 } Scattered Papers = { Hash=721892162, X=278, Y=344, Rot=4095, Flip=0, Var=2 } Slum Building = { Hash=602155830, X=331, Y=295, Rot=13768, Flip=0, Var=3 } Slum Building = { Hash=602155830, X=364, Y=234, Rot=49150, Flip=0, Var=3 } Slum Building = { Hash=602155830, X=243, Y=297, Rot=0, Flip=0, Var=3 } Slum Building = { Hash=602155830, X=241, Y=301, Rot=16381, Flip=0, Var=3 } Slum Building = { Hash=602155830, X=233, Y=287, Rot=0, Flip=0, Var=3 } Slum Building = { Hash=602155830, X=215, Y=268, Rot=16383, Flip=0, Var=3 } Slum Building = { Hash=602155830, X=210, Y=249, Rot=16383, Flip=0, Var=3 } Ossuary Plaque = { Hash=2471773615, X=240, Y=253, Rot=61314, Flip=0, Var=0 } Weathered Grave = { Hash=505764048, X=283, Y=204, Rot=16383, Flip=0, Var=3 } Ossuary Plaque = { Hash=2471773615, X=268, Y=283, Rot=54403, Flip=0, Var=0 } Wooden Barricade = { Hash=2236602737, X=248, Y=215, Rot=32767, Flip=0, Var=0 } Wooden Barricade = { Hash=2236602737, X=240, Y=215, Rot=32767, Flip=0, Var=0 } Weathered Grave = { Hash=505764048, X=275, Y=212, Rot=16383, Flip=0, Var=3 } Slum Building = { Hash=602155830, X=207, Y=234, Rot=16383, Flip=0, Var=3 } Scattered Papers = { Hash=721892162, X=296, Y=319, Rot=45056, Flip=0, Var=3 } Scattered Papers = { Hash=721892162, X=295, Y=335, Rot=5243, Flip=0, Var=2 } Ossuary Plaque = { Hash=2471773615, X=306, Y=283, Rot=10771, Flip=0, Var=5 } Ossuary Plaque = { Hash=2471773615, X=335, Y=254, Rot=4252, Flip=0, Var=0 } Wooden Fence = { Hash=900708814, X=231, Y=169, Rot=64296, Flip=0, Var=1 } Oriath Army Barrel = { Hash=621951002, X=285, Y=192, Rot=8191, Flip=0, Var=3 } Oriath Ground = { Hash=3123067737, X=287, Y=273, Rot=0, Flip=0, Var=5 } Oriath Ground = { Hash=3123067737, X=239, Y=243, Rot=0, Flip=0, Var=5 } Oriath Ground = { Hash=3123067737, X=335, Y=243, Rot=0, Flip=0, Var=5 } Oriath Curb = { Hash=3262927384, X=300, Y=253, Rot=16383, Flip=0, Var=3 } Oriath Curb = { Hash=3262927384, X=275, Y=253, Rot=49150, Flip=0, Var=3 }