Language = "English" Hideout Name = "Coastal Hideout" Hideout Hash = 33485 Stash = { Hash=3230065491, X=488, Y=443, Rot=61207, Flip=0, Var=0 } Guild Stash = { Hash=139228481, X=449, Y=412, Rot=206, Flip=0, Var=0 } Waypoint = { Hash=1224707366, X=473, Y=424, Rot=16384, Flip=0, Var=6 } Crafting Bench = { Hash=2059629901, X=500, Y=411, Rot=45056, Flip=0, Var=2 } Map Device = { Hash=2306038834, X=457, Y=535, Rot=2051, Flip=0, Var=0 } Navali = { Hash=693228958, X=409, Y=363, Rot=43681, Flip=0, Var=0 } Einhar = { Hash=2684274993, X=365, Y=283, Rot=52447, Flip=0, Var=0 } Alva = { Hash=2115859440, X=472, Y=391, Rot=6216, Flip=0, Var=0 } Helena = { Hash=845403974, X=440, Y=428, Rot=13738, Flip=0, Var=0 } Niko = { Hash=2906227343, X=266, Y=263, Rot=9548, Flip=0, Var=0 } Jun = { Hash=3992724805, X=339, Y=361, Rot=49384, Flip=0, Var=0 } Zana = { Hash=3506797600, X=553, Y=432, Rot=62242, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=403, Y=460, Rot=0, Flip=0, Var=3 } Sword In Ground = { Hash=245445183, X=351, Y=298, Rot=24577, Flip=1, Var=21 } Flag = { Hash=3776910981, X=414, Y=403, Rot=0, Flip=0, Var=0 } Flag = { Hash=3776910981, X=414, Y=377, Rot=1, Flip=0, Var=0 } Lighthouse Remains = { Hash=1117261148, X=405, Y=480, Rot=24577, Flip=0, Var=0 } Slum Building = { Hash=602155830, X=263, Y=410, Rot=0, Flip=0, Var=0 } Oriath Armour Crate = { Hash=1891653249, X=232, Y=360, Rot=38912, Flip=0, Var=5 } Slum Building = { Hash=602155830, X=249, Y=401, Rot=6143, Flip=0, Var=2 } Oriath Armour Crate = { Hash=1891653249, X=237, Y=367, Rot=0, Flip=0, Var=4 } Oriath Armour Crate = { Hash=1891653249, X=301, Y=238, Rot=35024, Flip=0, Var=2 } Oriath Armour Crate = { Hash=1891653249, X=373, Y=313, Rot=59394, Flip=0, Var=7 } Oriath Armour Crate = { Hash=1891653249, X=384, Y=294, Rot=0, Flip=0, Var=9 } Large Fortification = { Hash=424017412, X=415, Y=293, Rot=49152, Flip=0, Var=0 } Oriath Armour Crate = { Hash=1891653249, X=366, Y=262, Rot=51616, Flip=0, Var=8 } Large Fortification = { Hash=424017412, X=414, Y=267, Rot=49152, Flip=1, Var=0 } Large Fortification = { Hash=424017412, X=416, Y=247, Rot=49152, Flip=0, Var=0 } Oriath Armour Crate = { Hash=1891653249, X=354, Y=248, Rot=38912, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=487, Y=337, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=470, Y=337, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=453, Y=337, Rot=0, Flip=0, Var=0 } Slum Building = { Hash=602155830, X=370, Y=413, Rot=8191, Flip=0, Var=2 } Axiom Pillar = { Hash=528617188, X=436, Y=338, Rot=0, Flip=0, Var=0 } Stone Archway = { Hash=3635834173, X=242, Y=234, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=496, Y=334, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=496, Y=334, Rot=0, Flip=0, Var=0 } Flag = { Hash=3776910981, X=280, Y=408, Rot=1, Flip=1, Var=0 } Low Mossy Wall = { Hash=1476284439, X=327, Y=404, Rot=4660, Flip=0, Var=2 } Axiom Pillar = { Hash=528617188, X=479, Y=334, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=462, Y=334, Rot=0, Flip=0, Var=0 } Stone Archway = { Hash=3635834173, X=233, Y=235, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=445, Y=334, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=428, Y=334, Rot=0, Flip=0, Var=0 } Vaal Fire Pit = { Hash=286034718, X=241, Y=405, Rot=0, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=355, Y=388, Rot=0, Flip=0, Var=0 } Low Mossy Wall = { Hash=1476284439, X=333, Y=391, Rot=14337, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=421, Y=335, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=421, Y=353, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=421, Y=358, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=420, Y=376, Rot=49152, Flip=0, Var=0 } Vaal Fire Pit = { Hash=286034718, X=262, Y=410, Rot=0, Flip=0, Var=0 } Low Mossy Wall = { Hash=1476284439, X=347, Y=349, Rot=55296, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=420, Y=445, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=420, Y=427, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=420, Y=404, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=420, Y=422, Rot=49152, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=416, Y=230, Rot=49152, Flip=0, Var=0 } Vaal Fire Pit = { Hash=286034718, X=392, Y=263, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=413, Y=299, Rot=49152, Flip=0, Var=0 } Flag = { Hash=3776910981, X=283, Y=384, Rot=0, Flip=1, Var=0 } Axiom Pillar = { Hash=528617188, X=414, Y=286, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=414, Y=271, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=414, Y=254, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=414, Y=238, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=415, Y=221, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=415, Y=221, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=398, Y=221, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=383, Y=221, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=367, Y=221, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=351, Y=221, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=334, Y=221, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=318, Y=221, Rot=0, Flip=0, Var=0 } Flag = { Hash=3776910981, X=318, Y=388, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=302, Y=221, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=285, Y=221, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=268, Y=221, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=252, Y=221, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=235, Y=221, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=219, Y=221, Rot=0, Flip=0, Var=0 } Library Book Pile = { Hash=3868625855, X=246, Y=268, Rot=49152, Flip=0, Var=0 } Hanging Lamp = { Hash=3152505982, X=251, Y=240, Rot=57344, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=221, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=221, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=236, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=252, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=267, Rot=49152, Flip=0, Var=0 } Depressed Exile = { Hash=3088869003, X=345, Y=389, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=280, Rot=49152, Flip=0, Var=0 } Flag = { Hash=3776910981, X=315, Y=412, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=292, Rot=49152, Flip=0, Var=0 } Wounded Exile = { Hash=3951841145, X=264, Y=388, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=305, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=318, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=332, Rot=49152, Flip=0, Var=0 } Depressed Exile = { Hash=3088869003, X=259, Y=387, Rot=14335, Flip=0, Var=1 } Axiom Pillar = { Hash=528617188, X=202, Y=345, Rot=49152, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=407, Y=223, Rot=32768, Flip=0, Var=0 } Hanging Lamp = { Hash=3152505982, X=251, Y=270, Rot=8055, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=357, Rot=49152, Flip=0, Var=0 } Decrepit Fence = { Hash=3966771721, X=400, Y=343, Rot=49152, Flip=0, Var=2 } Ruined Fence = { Hash=3666457219, X=302, Y=422, Rot=0, Flip=0, Var=2 } Axiom Pillar = { Hash=528617188, X=202, Y=370, Rot=49152, Flip=0, Var=0 } Decrepit Fence = { Hash=3966771721, X=400, Y=353, Rot=32768, Flip=0, Var=2 } Wounded Exile = { Hash=3951841145, X=347, Y=259, Rot=40960, Flip=0, Var=2 } Axiom Pillar = { Hash=528617188, X=202, Y=384, Rot=49152, Flip=0, Var=0 } Decrepit Fence = { Hash=3966771721, X=410, Y=353, Rot=16385, Flip=0, Var=2 } Wounded Exile = { Hash=3951841145, X=377, Y=300, Rot=2047, Flip=0, Var=1 } Axiom Pillar = { Hash=528617188, X=202, Y=397, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=410, Rot=49152, Flip=0, Var=0 } Depressed Exile = { Hash=3088869003, X=378, Y=278, Rot=57344, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=202, Y=423, Rot=49152, Flip=0, Var=0 } Menagerie Rope Fence = { Hash=903326621, X=339, Y=331, Rot=51853, Flip=0, Var=0 } Menagerie Rope Fence = { Hash=903326621, X=324, Y=317, Rot=57344, Flip=0, Var=0 } Menagerie Rope Fence = { Hash=903326621, X=317, Y=298, Rot=61912, Flip=0, Var=1 } Menagerie Rope Fence = { Hash=903326621, X=308, Y=259, Rot=61440, Flip=0, Var=0 } Tower Archway = { Hash=1357755685, X=351, Y=310, Rot=53248, Flip=0, Var=0 } Menagerie Rope Fence = { Hash=903326621, X=290, Y=241, Rot=57344, Flip=0, Var=0 } Menagerie Fence = { Hash=3253902086, X=288, Y=232, Rot=62274, Flip=0, Var=8 } Menagerie Fence = { Hash=3253902086, X=296, Y=249, Rot=57344, Flip=0, Var=7 } Menagerie Fence = { Hash=3253902086, X=310, Y=268, Rot=61440, Flip=0, Var=6 } Menagerie Fence = { Hash=3253902086, X=319, Y=308, Rot=29398, Flip=0, Var=6 } Menagerie Fence = { Hash=3253902086, X=327, Y=323, Rot=57344, Flip=0, Var=6 } Menagerie Fence = { Hash=3253902086, X=344, Y=334, Rot=51198, Flip=0, Var=6 } Snowy Hay Bale = { Hash=2011402032, X=330, Y=332, Rot=40960, Flip=0, Var=1 } Snowy Hay Bale = { Hash=2011402032, X=335, Y=341, Rot=49152, Flip=0, Var=0 } Snowy Hay Bale = { Hash=2011402032, X=311, Y=311, Rot=43385, Flip=0, Var=1 } Snowy Hay Bale = { Hash=2011402032, X=316, Y=315, Rot=43006, Flip=0, Var=2 } Snowy Hay Bale = { Hash=2011402032, X=314, Y=303, Rot=47104, Flip=0, Var=0 } Snowy Hay Bale = { Hash=2011402032, X=304, Y=272, Rot=45056, Flip=0, Var=1 } Torch = { Hash=1319619711, X=358, Y=305, Rot=2047, Flip=0, Var=0 } Torch = { Hash=1319619711, X=352, Y=319, Rot=12287, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=249, Y=262, Rot=0, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=255, Y=246, Rot=32768, Flip=0, Var=0 } Cathedral Tiles = { Hash=1361088562, X=245, Y=256, Rot=32768, Flip=0, Var=0 } Building Supplies = { Hash=3788840265, X=420, Y=476, Rot=0, Flip=0, Var=6 } Building Supplies = { Hash=3788840265, X=418, Y=468, Rot=0, Flip=0, Var=6 } Building Supplies = { Hash=3788840265, X=415, Y=461, Rot=0, Flip=0, Var=6 } Building Supplies = { Hash=3788840265, X=407, Y=458, Rot=0, Flip=0, Var=6 } Building Supplies = { Hash=3788840265, X=270, Y=406, Rot=49152, Flip=0, Var=1 } Cathedral Tiles = { Hash=1361088562, X=243, Y=253, Rot=0, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=363, Y=394, Rot=64777, Flip=0, Var=3 } Barrels = { Hash=537404582, X=306, Y=359, Rot=0, Flip=0, Var=0 } Highgate Column = { Hash=1942216481, X=255, Y=274, Rot=0, Flip=1, Var=1 } Highgate Column = { Hash=1942216481, X=256, Y=236, Rot=0, Flip=0, Var=1 } Buckets = { Hash=537321190, X=317, Y=349, Rot=0, Flip=0, Var=0 } Snowy Hay Bale = { Hash=2011402032, X=304, Y=265, Rot=43006, Flip=0, Var=2 } Snowy Hay Bale = { Hash=2011402032, X=298, Y=260, Rot=49152, Flip=0, Var=0 } Shore Bonfire = { Hash=2535319927, X=350, Y=312, Rot=0, Flip=0, Var=2 } Burlap Sack = { Hash=2072332340, X=301, Y=352, Rot=0, Flip=0, Var=28 } Burlap Sack = { Hash=2072332340, X=310, Y=343, Rot=0, Flip=0, Var=31 } Burlap Sack = { Hash=2072332340, X=238, Y=249, Rot=516, Flip=0, Var=28 } Oriath Scaffolding = { Hash=4137826981, X=212, Y=327, Rot=49152, Flip=0, Var=6 } Burlap Sack = { Hash=2072332340, X=251, Y=257, Rot=60539, Flip=0, Var=31 } Garden Path = { Hash=2866336567, X=394, Y=359, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=410, Y=392, Rot=0, Flip=0, Var=1 } Sky Shrine Door = { Hash=1678164433, X=421, Y=342, Rot=49152, Flip=0, Var=6 } Ashen Bonfire = { Hash=194537698, X=347, Y=309, Rot=49152, Flip=0, Var=0 } Low Mossy Wall = { Hash=1476284439, X=358, Y=367, Rot=38912, Flip=0, Var=15 } Axiom Pillar = { Hash=528617188, X=202, Y=423, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=341, Y=423, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=352, Y=423, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=330, Y=423, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=213, Y=423, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=227, Y=423, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=242, Y=423, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=258, Y=423, Rot=32768, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=490, Y=330, Rot=49152, Flip=0, Var=15 } Axiom Pillar = { Hash=528617188, X=272, Y=423, Rot=0, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=472, Y=330, Rot=0, Flip=0, Var=2 } Sky Shrine Door = { Hash=1678164433, X=421, Y=345, Rot=49152, Flip=0, Var=6 } Snow Drift = { Hash=3744632886, X=454, Y=329, Rot=0, Flip=0, Var=1 } Snow Drift = { Hash=3744632886, X=436, Y=329, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=403, Y=368, Rot=20963, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=402, Y=384, Rot=0, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=414, Y=395, Rot=30720, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=405, Y=353, Rot=6048, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=400, Y=363, Rot=0, Flip=0, Var=1 } Snow Drift = { Hash=3744632886, X=401, Y=349, Rot=49152, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=382, Y=381, Rot=6143, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=389, Y=391, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=358, Y=380, Rot=0, Flip=0, Var=14 } Garden Path = { Hash=2866336567, X=402, Y=433, Rot=32768, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=385, Y=375, Rot=59390, Flip=0, Var=1 } Garden Path = { Hash=2866336567, X=402, Y=412, Rot=32768, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=376, Y=386, Rot=34816, Flip=0, Var=14 } Garden Path = { Hash=2866336567, X=413, Y=412, Rot=32768, Flip=0, Var=1 } Snow Drift = { Hash=3744632886, X=369, Y=382, Rot=14337, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=413, Y=435, Rot=32768, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=354, Y=370, Rot=32768, Flip=0, Var=0 } Sky Shrine Door = { Hash=1678164433, X=421, Y=366, Rot=49152, Flip=0, Var=6 } Brick Archway = { Hash=881130168, X=351, Y=310, Rot=61440, Flip=0, Var=3 } Snow Drift = { Hash=3744632886, X=255, Y=360, Rot=0, Flip=0, Var=0 } Sky Shrine Door = { Hash=1678164433, X=421, Y=369, Rot=49152, Flip=0, Var=6 } Snow Drift = { Hash=3744632886, X=268, Y=362, Rot=0, Flip=0, Var=15 } Sky Shrine Door = { Hash=1678164433, X=421, Y=390, Rot=49152, Flip=0, Var=6 } Snow Drift = { Hash=3744632886, X=268, Y=351, Rot=0, Flip=0, Var=15 } Sky Shrine Door = { Hash=1678164433, X=421, Y=411, Rot=49152, Flip=0, Var=6 } Snow Drift = { Hash=3744632886, X=246, Y=384, Rot=16385, Flip=0, Var=14 } Sky Shrine Door = { Hash=1678164433, X=421, Y=414, Rot=49152, Flip=0, Var=6 } Snow Drift = { Hash=3744632886, X=262, Y=392, Rot=61440, Flip=0, Var=14 } Sky Shrine Door = { Hash=1678164433, X=422, Y=437, Rot=49152, Flip=0, Var=6 } Snow Drift = { Hash=3744632886, X=273, Y=233, Rot=0, Flip=0, Var=15 } Sky Shrine Door = { Hash=1678164433, X=422, Y=440, Rot=49152, Flip=0, Var=6 } Snow Drift = { Hash=3744632886, X=278, Y=302, Rot=0, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=275, Y=282, Rot=47357, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=336, Y=396, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=334, Y=406, Rot=49152, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=328, Y=394, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=333, Y=359, Rot=0, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=356, Y=352, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=349, Y=344, Rot=0, Flip=0, Var=15 } Building Supplies = { Hash=3788840265, X=267, Y=406, Rot=49152, Flip=0, Var=6 } Building Supplies = { Hash=3788840265, X=252, Y=392, Rot=38912, Flip=0, Var=6 } Building Supplies = { Hash=3788840265, X=357, Y=400, Rot=45056, Flip=0, Var=6 } Building Supplies = { Hash=3788840265, X=353, Y=397, Rot=61442, Flip=0, Var=6 } Building Supplies = { Hash=3788840265, X=390, Y=271, Rot=43211, Flip=0, Var=1 } Building Supplies = { Hash=3788840265, X=383, Y=307, Rot=58839, Flip=0, Var=1 } Iron Lantern = { Hash=2253722405, X=315, Y=297, Rot=4095, Flip=0, Var=3 } Iron Lantern = { Hash=2253722405, X=391, Y=279, Rot=47104, Flip=0, Var=3 } Building Supplies = { Hash=3788840265, X=232, Y=246, Rot=0, Flip=0, Var=6 } Iron Candelabra = { Hash=1047396527, X=230, Y=264, Rot=8193, Flip=0, Var=4 } Building Supplies = { Hash=3788840265, X=229, Y=252, Rot=0, Flip=0, Var=6 } Building Supplies = { Hash=3788840265, X=227, Y=260, Rot=0, Flip=0, Var=6 } Building Supplies = { Hash=3788840265, X=230, Y=268, Rot=0, Flip=0, Var=6 } Azurite Bucket = { Hash=1060508360, X=256, Y=257, Rot=4201, Flip=0, Var=0 } Large Church Wall Arch = { Hash=1342523777, X=300, Y=423, Rot=212, Flip=0, Var=0 } Iron Fence = { Hash=1369893026, X=390, Y=436, Rot=4095, Flip=0, Var=10 } Iron Fence = { Hash=1369893026, X=394, Y=418, Rot=0, Flip=0, Var=4 } Iron Fence = { Hash=1369893026, X=392, Y=410, Rot=63488, Flip=0, Var=3 } Iron Fence = { Hash=1369893026, X=410, Y=325, Rot=15610, Flip=0, Var=4 } Sword In Ground = { Hash=245445183, X=342, Y=318, Rot=0, Flip=0, Var=20 } Sword In Ground = { Hash=245445183, X=342, Y=317, Rot=49152, Flip=1, Var=20 } Sword In Ground = { Hash=245445183, X=345, Y=317, Rot=0, Flip=0, Var=21 } Sword In Ground = { Hash=245445183, X=351, Y=298, Rot=49152, Flip=0, Var=20 } Sword In Ground = { Hash=245445183, X=351, Y=299, Rot=0, Flip=0, Var=3 } Ice Gale = { Hash=1018876256, X=314, Y=347, Rot=0, Flip=0, Var=0 } Hanging Brazier = { Hash=3317365431, X=416, Y=449, Rot=59390, Flip=0, Var=2 } Crypt Pillar = { Hash=905558075, X=420, Y=334, Rot=49152, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=403, Y=350, Rot=0, Flip=0, Var=1 } Dry Tree = { Hash=1908709992, X=404, Y=348, Rot=47104, Flip=0, Var=1 } Vaal Fire Pit = { Hash=286034718, X=392, Y=304, Rot=0, Flip=0, Var=0 } Full Armour Stand = { Hash=966844978, X=355, Y=257, Rot=63488, Flip=0, Var=2 } Full Armour Stand = { Hash=966844978, X=368, Y=299, Rot=10239, Flip=0, Var=1 } Ruined Banner = { Hash=920173164, X=347, Y=319, Rot=37609, Flip=1, Var=13 } Full Armour Stand = { Hash=966844978, X=365, Y=305, Rot=3605, Flip=0, Var=0 } Ruined Banner = { Hash=920173164, X=355, Y=300, Rot=4095, Flip=0, Var=13 } Ruined Banner = { Hash=920173164, X=217, Y=254, Rot=32768, Flip=0, Var=0 } Ruined Banner = { Hash=920173164, X=238, Y=233, Rot=49152, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=275, Y=394, Rot=49152, Flip=0, Var=4 } Oriath Army Barrel = { Hash=621951002, X=249, Y=380, Rot=0, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=221, Y=367, Rot=0, Flip=0, Var=3 } Oriath Army Barrel = { Hash=621951002, X=270, Y=410, Rot=0, Flip=0, Var=4 } Oriath Army Barrel = { Hash=621951002, X=309, Y=249, Rot=5415, Flip=0, Var=3 } Oriath Army Barrel = { Hash=621951002, X=346, Y=245, Rot=44958, Flip=0, Var=3 } Oriath Army Barrel = { Hash=621951002, X=374, Y=315, Rot=60863, Flip=0, Var=4 } Oriath Army Barrel = { Hash=621951002, X=385, Y=285, Rot=59390, Flip=0, Var=3 } Oriath Army Barrel = { Hash=621951002, X=223, Y=245, Rot=0, Flip=0, Var=3 } Highgate Weapon Rack = { Hash=2870661167, X=355, Y=264, Rot=61352, Flip=0, Var=2 } Stone Archway = { Hash=3635834173, X=218, Y=250, Rot=32768, Flip=0, Var=0 } Weathered Pot = { Hash=2280944272, X=342, Y=317, Rot=0, Flip=0, Var=5 } Decrepit Fence = { Hash=3966771721, X=410, Y=343, Rot=0, Flip=0, Var=2 } Decrepit Fence = { Hash=3966771721, X=416, Y=334, Rot=0, Flip=0, Var=4 } Decrepit Fence = { Hash=3966771721, X=416, Y=356, Rot=0, Flip=0, Var=4 } Decrepit Fence = { Hash=3966771721, X=415, Y=334, Rot=49152, Flip=0, Var=0 } Decrepit Fence = { Hash=3966771721, X=415, Y=344, Rot=49152, Flip=0, Var=0 } Decrepit Fence = { Hash=3966771721, X=416, Y=355, Rot=49152, Flip=0, Var=0 } Decrepit Fence = { Hash=3966771721, X=416, Y=366, Rot=49154, Flip=0, Var=0 } Decrepit Fence = { Hash=3966771721, X=415, Y=425, Rot=0, Flip=0, Var=4 } Decrepit Fence = { Hash=3966771721, X=416, Y=403, Rot=0, Flip=0, Var=4 } Decrepit Fence = { Hash=3966771721, X=415, Y=435, Rot=49152, Flip=0, Var=0 } Decrepit Fence = { Hash=3966771721, X=415, Y=424, Rot=49152, Flip=0, Var=0 } Decrepit Fence = { Hash=3966771721, X=415, Y=414, Rot=49152, Flip=0, Var=0 } Weathered Pot = { Hash=2280944272, X=351, Y=298, Rot=0, Flip=0, Var=5 } Decrepit Fence = { Hash=3966771721, X=415, Y=403, Rot=49152, Flip=0, Var=0 } Bow Rack = { Hash=3359658287, X=347, Y=237, Rot=6840, Flip=0, Var=0 } Bow Rack = { Hash=3359658287, X=369, Y=270, Rot=51198, Flip=0, Var=1 } Gladiator's Workbench = { Hash=1567742593, X=249, Y=243, Rot=0, Flip=0, Var=0 } Lantern Post = { Hash=1629432330, X=416, Y=377, Rot=32768, Flip=0, Var=0 } Lantern Post = { Hash=1629432330, X=416, Y=403, Rot=0, Flip=0, Var=0 } Meat Baskets = { Hash=147436570, X=318, Y=321, Rot=1414, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=349, Y=287, Rot=0, Flip=0, Var=14 } Snow Drift = { Hash=3744632886, X=334, Y=277, Rot=49152, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=318, Y=302, Rot=49152, Flip=0, Var=14 } Elaborate Stall = { Hash=3331442939, X=378, Y=269, Rot=47723, Flip=0, Var=3 } Snow Drift = { Hash=3744632886, X=320, Y=278, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=329, Y=260, Rot=54536, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=314, Y=265, Rot=47104, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=324, Y=240, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=358, Y=265, Rot=18433, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=345, Y=248, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=313, Y=354, Rot=57344, Flip=0, Var=14 } Snow Drift = { Hash=3744632886, X=300, Y=386, Rot=0, Flip=0, Var=3 } Snow Drift = { Hash=3744632886, X=286, Y=413, Rot=49152, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=307, Y=414, Rot=22891, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=325, Y=371, Rot=0, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=296, Y=366, Rot=53872, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=324, Y=346, Rot=8082, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=297, Y=346, Rot=6982, Flip=0, Var=1 } Snow Drift = { Hash=3744632886, X=306, Y=327, Rot=0, Flip=0, Var=2 } Snow Drift = { Hash=3744632886, X=293, Y=312, Rot=54232, Flip=0, Var=0 } Vaal Fire Pit = { Hash=286034718, X=353, Y=310, Rot=0, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=308, Y=288, Rot=12297, Flip=0, Var=0 } Vaal Fire Pit = { Hash=286034718, X=352, Y=311, Rot=0, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=290, Y=282, Rot=45056, Flip=0, Var=0 } Vaal Fire Pit = { Hash=286034718, X=353, Y=311, Rot=0, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=402, Y=247, Rot=0, Flip=0, Var=0 } Vaal Fire Pit = { Hash=286034718, X=352, Y=311, Rot=0, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=396, Y=237, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=376, Y=232, Rot=0, Flip=0, Var=1 } Snow Drift = { Hash=3744632886, X=384, Y=247, Rot=0, Flip=0, Var=15 } Lighthouse Remains = { Hash=1117261148, X=400, Y=481, Rot=55296, Flip=0, Var=0 } Slum Building = { Hash=602155830, X=354, Y=404, Rot=61440, Flip=0, Var=3 } Slum Building = { Hash=602155830, X=371, Y=341, Rot=61440, Flip=0, Var=0 } Slum Building = { Hash=602155830, X=391, Y=308, Rot=59390, Flip=0, Var=4 } Low Fire Pit = { Hash=160984751, X=398, Y=470, Rot=0, Flip=0, Var=0 } Low Fire Pit = { Hash=160984751, X=411, Y=468, Rot=0, Flip=0, Var=0 } Low Fire Pit = { Hash=160984751, X=411, Y=469, Rot=0, Flip=0, Var=0 } Low Fire Pit = { Hash=160984751, X=409, Y=469, Rot=0, Flip=0, Var=0 } Low Fire Pit = { Hash=160984751, X=411, Y=469, Rot=0, Flip=0, Var=0 } Clay Pot = { Hash=1547716202, X=313, Y=346, Rot=0, Flip=0, Var=0 } Mossy Wall = { Hash=2903045040, X=423, Y=458, Rot=49152, Flip=0, Var=9 } Mossy Wall = { Hash=2903045040, X=389, Y=440, Rot=53248, Flip=0, Var=3 } Temple Arch = { Hash=1198326786, X=422, Y=367, Rot=0, Flip=0, Var=8 } Temple Arch = { Hash=1198326786, X=422, Y=344, Rot=0, Flip=0, Var=8 } Driftwood Branches = { Hash=3410090953, X=279, Y=303, Rot=0, Flip=0, Var=1 } Driftwood Branches = { Hash=3410090953, X=273, Y=283, Rot=49152, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=328, Y=405, Rot=0, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=333, Y=398, Rot=49152, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=350, Y=347, Rot=47104, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=348, Y=287, Rot=0, Flip=0, Var=2 } Driftwood Branches = { Hash=3410090953, X=325, Y=240, Rot=0, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=310, Y=260, Rot=49152, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=319, Y=275, Rot=0, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=328, Y=260, Rot=49152, Flip=0, Var=1 } Driftwood Branches = { Hash=3410090953, X=381, Y=230, Rot=0, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=402, Y=232, Rot=32768, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=392, Y=243, Rot=49152, Flip=1, Var=0 } Driftwood Branches = { Hash=3410090953, X=380, Y=241, Rot=49152, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=398, Y=245, Rot=0, Flip=0, Var=0 } Wooden Post = { Hash=1549626863, X=356, Y=365, Rot=6143, Flip=0, Var=1 } Hanging Brazier = { Hash=3317365431, X=398, Y=298, Rot=51198, Flip=0, Var=2 } Crypt Pillar = { Hash=905558075, X=420, Y=354, Rot=49152, Flip=0, Var=0 } Crypt Pillar = { Hash=905558075, X=420, Y=357, Rot=0, Flip=0, Var=0 } Crypt Pillar = { Hash=905558075, X=420, Y=378, Rot=49152, Flip=0, Var=0 } Stone Archway = { Hash=3635834173, X=217, Y=260, Rot=32768, Flip=0, Var=0 } Vaal Altar = { Hash=2484481250, X=228, Y=263, Rot=0, Flip=0, Var=0 } Catacomb Pillar = { Hash=115239068, X=218, Y=240, Rot=0, Flip=0, Var=0 } Catacomb Pillar = { Hash=115239068, X=223, Y=235, Rot=0, Flip=0, Var=0 } Catacomb Pillar = { Hash=115239068, X=252, Y=235, Rot=0, Flip=0, Var=0 } Wooden Post = { Hash=1549626863, X=375, Y=373, Rot=2047, Flip=0, Var=1 } Slum Building = { Hash=602155830, X=395, Y=267, Rot=43006, Flip=0, Var=0 } Slum Building = { Hash=602155830, X=401, Y=293, Rot=0, Flip=0, Var=3 } Temple Arch = { Hash=1198326786, X=422, Y=352, Rot=57344, Flip=0, Var=7 } Temple Arch = { Hash=1198326786, X=422, Y=375, Rot=57344, Flip=0, Var=7 } Temple Arch = { Hash=1198326786, X=421, Y=437, Rot=32768, Flip=0, Var=8 } Temple Arch = { Hash=1198326786, X=421, Y=413, Rot=0, Flip=0, Var=8 } Catacomb Pillar = { Hash=115239068, X=256, Y=239, Rot=0, Flip=0, Var=0 } Catacomb Pillar = { Hash=115239068, X=223, Y=275, Rot=0, Flip=0, Var=0 } Catacomb Pillar = { Hash=115239068, X=218, Y=269, Rot=0, Flip=0, Var=0 } Catacomb Pillar = { Hash=115239068, X=250, Y=275, Rot=0, Flip=0, Var=0 } Fortification Door = { Hash=198423894, X=426, Y=471, Rot=45056, Flip=0, Var=1 } Fortification Door = { Hash=198423894, X=429, Y=475, Rot=49808, Flip=1, Var=1 } Fortification Door = { Hash=198423894, X=427, Y=468, Rot=45056, Flip=0, Var=1 } Fortification Door = { Hash=198423894, X=388, Y=450, Rot=25674, Flip=1, Var=1 } Fortification Door = { Hash=198423894, X=413, Y=454, Rot=37879, Flip=1, Var=1 } Stone Archway = { Hash=3635834173, X=231, Y=274, Rot=49660, Flip=0, Var=0 } Large Pillar = { Hash=2666431861, X=217, Y=249, Rot=32768, Flip=0, Var=3 } Large Pillar = { Hash=2666431861, X=218, Y=260, Rot=0, Flip=0, Var=3 } Large Pillar = { Hash=2666431861, X=232, Y=234, Rot=16385, Flip=0, Var=3 } Fortification Door = { Hash=198423894, X=406, Y=452, Rot=2047, Flip=0, Var=1 } Crypt Pillar = { Hash=905558075, X=420, Y=401, Rot=0, Flip=0, Var=0 } Crypt Pillar = { Hash=905558075, X=420, Y=403, Rot=0, Flip=0, Var=0 } Crypt Pillar = { Hash=905558075, X=421, Y=449, Rot=0, Flip=0, Var=0 } Crypt Pillar = { Hash=905558075, X=420, Y=427, Rot=49152, Flip=0, Var=0 } Crypt Pillar = { Hash=905558075, X=420, Y=422, Rot=0, Flip=0, Var=0 } Hanging Brazier = { Hash=3317365431, X=362, Y=334, Rot=55296, Flip=0, Var=2 } Vaal Debris = { Hash=720040074, X=404, Y=349, Rot=0, Flip=0, Var=1 } Stone Archway = { Hash=3635834173, X=241, Y=274, Rot=49152, Flip=0, Var=0 } Stone Archway = { Hash=3635834173, X=255, Y=248, Rot=0, Flip=0, Var=0 } Stone Archway = { Hash=3635834173, X=255, Y=258, Rot=32768, Flip=0, Var=0 } Stone Archway = { Hash=3635834173, X=303, Y=421, Rot=49152, Flip=0, Var=0 } Crypt Table = { Hash=1106587324, X=422, Y=343, Rot=49152, Flip=0, Var=0 } Crypt Table = { Hash=1106587324, X=422, Y=367, Rot=49152, Flip=0, Var=0 } Metal Beam = { Hash=3754117086, X=300, Y=422, Rot=0, Flip=0, Var=0 } Crypt Table = { Hash=1106587324, X=422, Y=439, Rot=49152, Flip=0, Var=0 } Crypt Table = { Hash=1106587324, X=422, Y=414, Rot=49152, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=280, Y=299, Rot=49152, Flip=0, Var=5 } Dry Tree = { Hash=1908709992, X=389, Y=302, Rot=0, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=273, Y=232, Rot=49152, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=230, Y=411, Rot=0, Flip=0, Var=5 } Dry Tree = { Hash=1908709992, X=238, Y=416, Rot=0, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=327, Y=404, Rot=0, Flip=0, Var=5 } Dry Tree = { Hash=1908709992, X=337, Y=405, Rot=49152, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=329, Y=395, Rot=0, Flip=0, Var=1 } Dry Tree = { Hash=1908709992, X=347, Y=353, Rot=0, Flip=0, Var=2 } Dry Tree = { Hash=1908709992, X=359, Y=357, Rot=49152, Flip=0, Var=2 } Dry Tree = { Hash=1908709992, X=351, Y=343, Rot=0, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=328, Y=239, Rot=60400, Flip=0, Var=1 } Dry Tree = { Hash=1908709992, X=329, Y=238, Rot=0, Flip=0, Var=3 } Dry Tree = { Hash=1908709992, X=328, Y=241, Rot=0, Flip=0, Var=2 } Dry Tree = { Hash=1908709992, X=424, Y=261, Rot=0, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=424, Y=210, Rot=49152, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=417, Y=200, Rot=0, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=297, Y=210, Rot=0, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=319, Y=199, Rot=49152, Flip=1, Var=5 } Stone Archway = { Hash=3635834173, X=297, Y=421, Rot=49152, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=348, Y=196, Rot=0, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=376, Y=196, Rot=0, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=384, Y=249, Rot=0, Flip=0, Var=2 } Dry Tree = { Hash=1908709992, X=374, Y=232, Rot=0, Flip=0, Var=2 } Stone Pieces = { Hash=1566776343, X=384, Y=389, Rot=47104, Flip=0, Var=14 } Dry Tree = { Hash=1908709992, X=395, Y=237, Rot=49152, Flip=0, Var=0 } Stone Pieces = { Hash=1566776343, X=382, Y=379, Rot=42366, Flip=0, Var=14 } Dry Tree = { Hash=1908709992, X=209, Y=196, Rot=0, Flip=0, Var=2 } Stone Pieces = { Hash=1566776343, X=379, Y=386, Rot=50004, Flip=0, Var=14 } Dry Tree = { Hash=1908709992, X=234, Y=211, Rot=0, Flip=0, Var=5 } Stone Pieces = { Hash=1566776343, X=376, Y=378, Rot=40960, Flip=0, Var=14 } Dry Tree = { Hash=1908709992, X=289, Y=228, Rot=0, Flip=0, Var=0 } Stone Pieces = { Hash=1566776343, X=372, Y=385, Rot=57764, Flip=1, Var=14 } Dry Tree = { Hash=1908709992, X=261, Y=197, Rot=45056, Flip=0, Var=0 } Stone Pieces = { Hash=1566776343, X=371, Y=376, Rot=43006, Flip=0, Var=14 } Stone Pieces = { Hash=1566776343, X=366, Y=385, Rot=57346, Flip=1, Var=14 } Stone Pieces = { Hash=1566776343, X=366, Y=375, Rot=45056, Flip=0, Var=14 } Stone Pieces = { Hash=1566776343, X=361, Y=376, Rot=43006, Flip=0, Var=14 } Stone Pieces = { Hash=1566776343, X=361, Y=382, Rot=49152, Flip=0, Var=14 } Stone Pieces = { Hash=1566776343, X=354, Y=379, Rot=45056, Flip=0, Var=14 } Stone Pieces = { Hash=1566776343, X=357, Y=374, Rot=49152, Flip=0, Var=1 } Church Wall = { Hash=384120639, X=371, Y=253, Rot=40960, Flip=0, Var=1 } Church Wall = { Hash=384120639, X=359, Y=235, Rot=45056, Flip=0, Var=1 } Catacomb Pillar = { Hash=115239068, X=256, Y=268, Rot=0, Flip=0, Var=0 } Large Pillar = { Hash=2666431861, X=245, Y=235, Rot=49152, Flip=0, Var=3 } Large Pillar = { Hash=2666431861, X=231, Y=275, Rot=10241, Flip=0, Var=3 } Large Pillar = { Hash=2666431861, X=241, Y=274, Rot=0, Flip=0, Var=3 } Mossy Wall = { Hash=2903045040, X=392, Y=409, Rot=12289, Flip=1, Var=3 } Mossy Wall = { Hash=2903045040, X=394, Y=425, Rot=18171, Flip=0, Var=3 } Mossy Wall = { Hash=2903045040, X=406, Y=328, Rot=36864, Flip=0, Var=9 } Mossy Wall = { Hash=2903045040, X=394, Y=338, Rot=51198, Flip=0, Var=2 } Mossy Wall = { Hash=2903045040, X=390, Y=358, Rot=58524, Flip=0, Var=5 } Stone Well = { Hash=963026563, X=309, Y=352, Rot=0, Flip=0, Var=0 } Large Slum Debris = { Hash=2693932879, X=273, Y=355, Rot=31942, Flip=0, Var=3 } Large Fortification = { Hash=424017412, X=383, Y=222, Rot=32768, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=354, Y=222, Rot=32768, Flip=1, Var=0 } Large Fortification = { Hash=424017412, X=327, Y=222, Rot=32768, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=301, Y=223, Rot=32768, Flip=1, Var=0 } Large Fortification = { Hash=424017412, X=273, Y=222, Rot=32768, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=247, Y=223, Rot=32768, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=219, Y=223, Rot=32770, Flip=1, Var=0 } Large Fortification = { Hash=424017412, X=203, Y=233, Rot=16385, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=203, Y=255, Rot=16385, Flip=1, Var=0 } Large Fortification = { Hash=424017412, X=203, Y=280, Rot=16385, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=203, Y=307, Rot=16385, Flip=1, Var=0 } Large Fortification = { Hash=424017412, X=204, Y=339, Rot=16385, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=204, Y=364, Rot=16385, Flip=0, Var=0 } Gilded Spiked Chair = { Hash=2550198933, X=420, Y=370, Rot=16385, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=203, Y=389, Rot=16385, Flip=1, Var=0 } Gilded Spiked Chair = { Hash=2550198933, X=420, Y=364, Rot=16385, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=203, Y=414, Rot=16385, Flip=0, Var=0 } Gilded Spiked Chair = { Hash=2550198933, X=420, Y=347, Rot=16385, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=215, Y=423, Rot=0, Flip=0, Var=0 } Gilded Spiked Chair = { Hash=2550198933, X=420, Y=341, Rot=16385, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=352, Y=423, Rot=1, Flip=1, Var=0 } Gilded Spiked Chair = { Hash=2550198933, X=419, Y=439, Rot=16385, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=334, Y=422, Rot=0, Flip=0, Var=0 } Gilded Spiked Chair = { Hash=2550198933, X=419, Y=433, Rot=16385, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=240, Y=424, Rot=0, Flip=0, Var=0 } Gilded Spiked Chair = { Hash=2550198933, X=419, Y=410, Rot=16385, Flip=0, Var=0 } Large Fortification = { Hash=424017412, X=259, Y=423, Rot=0, Flip=1, Var=0 } Gilded Spiked Chair = { Hash=2550198933, X=419, Y=416, Rot=16385, Flip=0, Var=0 } Worn Anvil = { Hash=3981068031, X=339, Y=304, Rot=20481, Flip=0, Var=0 } Crypt Fire Pit = { Hash=322083411, X=352, Y=405, Rot=61440, Flip=0, Var=0 } Ruined Banner = { Hash=920173164, X=236, Y=275, Rot=16385, Flip=0, Var=0 } Iron Fence = { Hash=1369893026, X=403, Y=328, Rot=43006, Flip=1, Var=3 } Iron Fence = { Hash=1369893026, X=394, Y=339, Rot=4095, Flip=0, Var=3 } Iron Fence = { Hash=1369893026, X=392, Y=357, Rot=2047, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=338, Y=278, Rot=22527, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=331, Y=281, Rot=36866, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=328, Y=288, Rot=61440, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=318, Y=292, Rot=36864, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=319, Y=285, Rot=63488, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=346, Y=366, Rot=16385, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=301, Y=419, Rot=32768, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=345, Y=367, Rot=18399, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=278, Y=259, Rot=2310, Flip=0, Var=1 } Road Trim = { Hash=3047058999, X=277, Y=251, Rot=3649, Flip=0, Var=5 } Waystone = { Hash=610173179, X=311, Y=359, Rot=61440, Flip=0, Var=0 } Den Large Rock = { Hash=3830919430, X=398, Y=441, Rot=0, Flip=0, Var=0 } Temple Arch = { Hash=1198326786, X=423, Y=447, Rot=57344, Flip=0, Var=7 } Temple Arch = { Hash=1198326786, X=422, Y=420, Rot=57344, Flip=0, Var=7 } Temple Arch = { Hash=1198326786, X=255, Y=265, Rot=49152, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=268, Y=249, Rot=35664, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=270, Y=256, Rot=1928, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=278, Y=250, Rot=8413, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=285, Y=267, Rot=36878, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=292, Y=263, Rot=43006, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=295, Y=273, Rot=45671, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=296, Y=277, Rot=16480, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=302, Y=276, Rot=12289, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=291, Y=279, Rot=43006, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=301, Y=295, Rot=49152, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=299, Y=299, Rot=45056, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=307, Y=298, Rot=47104, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=304, Y=318, Rot=49152, Flip=0, Var=1 } Road Trim = { Hash=3047058999, X=299, Y=317, Rot=50040, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=294, Y=309, Rot=53248, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=310, Y=320, Rot=16385, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=292, Y=324, Rot=51198, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=304, Y=331, Rot=32768, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=311, Y=339, Rot=43006, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=305, Y=344, Rot=47104, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=300, Y=342, Rot=44728, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=313, Y=359, Rot=0, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=317, Y=356, Rot=43006, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=321, Y=358, Rot=45056, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=303, Y=354, Rot=0, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=294, Y=344, Rot=12289, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=320, Y=344, Rot=43006, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=340, Y=367, Rot=55296, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=332, Y=361, Rot=8623, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=336, Y=357, Rot=4095, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=304, Y=361, Rot=38912, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=306, Y=364, Rot=6143, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=328, Y=367, Rot=4249, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=315, Y=372, Rot=59527, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=305, Y=370, Rot=52690, Flip=0, Var=3 } Road Trim = { Hash=3047058999, X=298, Y=376, Rot=53248, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=294, Y=371, Rot=53772, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=309, Y=388, Rot=50840, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=302, Y=390, Rot=51198, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=295, Y=393, Rot=18433, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=291, Y=387, Rot=51198, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=307, Y=408, Rot=49152, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=301, Y=411, Rot=49152, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=295, Y=413, Rot=16385, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=289, Y=406, Rot=49152, Flip=0, Var=1 } Road Trim = { Hash=3047058999, X=267, Y=242, Rot=0, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=274, Y=245, Rot=34360, Flip=0, Var=1 } Road Trim = { Hash=3047058999, X=291, Y=254, Rot=40960, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=299, Y=261, Rot=43006, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=307, Y=275, Rot=45056, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=309, Y=285, Rot=49152, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=311, Y=301, Rot=49330, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=315, Y=316, Rot=48407, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=320, Y=337, Rot=45056, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=331, Y=349, Rot=41403, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=346, Y=356, Rot=38378, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=346, Y=382, Rot=39646, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=330, Y=373, Rot=4095, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=321, Y=375, Rot=55296, Flip=1, Var=5 } Road Trim = { Hash=3047058999, X=313, Y=394, Rot=53248, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=314, Y=408, Rot=49152, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=264, Y=259, Rot=6144, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=277, Y=268, Rot=10241, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=287, Y=280, Rot=12289, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=293, Y=294, Rot=16385, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=289, Y=313, Rot=20481, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=287, Y=325, Rot=18565, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=289, Y=340, Rot=14337, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=292, Y=352, Rot=16385, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=292, Y=366, Rot=20481, Flip=0, Var=5 } Road Trim = { Hash=3047058999, X=286, Y=387, Rot=18433, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=284, Y=408, Rot=16385, Flip=0, Var=0 } Stone Archway = { Hash=3635834173, X=300, Y=419, Rot=49152, Flip=0, Var=0 } Stone Hitching Post = { Hash=1438257623, X=444, Y=332, Rot=0, Flip=0, Var=0 } Stone Hitching Post = { Hash=1438257623, X=427, Y=332, Rot=0, Flip=0, Var=1 } Stone Hitching Post = { Hash=1438257623, X=462, Y=332, Rot=49152, Flip=0, Var=1 } Stone Hitching Post = { Hash=1438257623, X=480, Y=332, Rot=0, Flip=0, Var=11 } Stone Hitching Post = { Hash=1438257623, X=495, Y=332, Rot=0, Flip=0, Var=0 } Brick Archway = { Hash=881130168, X=470, Y=333, Rot=0, Flip=0, Var=3 } Brick Archway = { Hash=881130168, X=454, Y=333, Rot=0, Flip=0, Var=3 } Brick Archway = { Hash=881130168, X=487, Y=333, Rot=0, Flip=0, Var=3 } Brick Archway = { Hash=881130168, X=436, Y=333, Rot=0, Flip=0, Var=3 } Den Large Rock = { Hash=3830919430, X=438, Y=324, Rot=32768, Flip=0, Var=1 } Den Large Rock = { Hash=3830919430, X=458, Y=329, Rot=61440, Flip=0, Var=2 } Den Large Rock = { Hash=3830919430, X=486, Y=330, Rot=0, Flip=0, Var=1 } Ramshackle Ladder = { Hash=1181347509, X=413, Y=425, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=496, Y=351, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=496, Y=368, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=496, Y=385, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=502, Y=398, Rot=40960, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=513, Y=411, Rot=43007, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=514, Y=433, Rot=53248, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=503, Y=445, Rot=59391, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=488, Y=451, Rot=64490, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=497, Y=450, Rot=61440, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=510, Y=441, Rot=57344, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=510, Y=403, Rot=40960, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=498, Y=392, Rot=43007, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=497, Y=376, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=497, Y=360, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=498, Y=344, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=461, Y=453, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=444, Y=453, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=428, Y=453, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=453, Y=456, Rot=0, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=436, Y=455, Rot=0, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=511, Y=459, Rot=30721, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=515, Y=463, Rot=0, Flip=0, Var=2 } Arched Gateway = { Hash=3294752266, X=516, Y=423, Rot=49152, Flip=0, Var=0 } Arched Gateway = { Hash=3294752266, X=474, Y=452, Rot=1, Flip=0, Var=0 } Den Small Rock = { Hash=3758779341, X=406, Y=384, Rot=0, Flip=0, Var=0 } Den Small Rock = { Hash=3758779341, X=397, Y=400, Rot=16385, Flip=0, Var=0 } Den Small Rock = { Hash=3758779341, X=413, Y=358, Rot=32768, Flip=0, Var=0 } Den Small Rock = { Hash=3758779341, X=401, Y=365, Rot=0, Flip=0, Var=1 } Wooden Planks = { Hash=3816231519, X=431, Y=388, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=446, Y=388, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=461, Y=388, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=461, Y=370, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=446, Y=370, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=431, Y=370, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=461, Y=352, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=446, Y=352, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=431, Y=352, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=461, Y=406, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=446, Y=406, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=431, Y=406, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=476, Y=406, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=476, Y=352, Rot=16385, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=491, Y=352, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=489, Y=406, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=458, Y=424, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=458, Y=442, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=473, Y=442, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=488, Y=424, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=503, Y=424, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=488, Y=442, Rot=49152, Flip=0, Var=0 } Wooden Planks = { Hash=3816231519, X=503, Y=442, Rot=49152, Flip=0, Var=0 } Wagon = { Hash=1700069771, X=457, Y=357, Rot=26625, Flip=0, Var=4 } Covered Corpses = { Hash=805796790, X=482, Y=349, Rot=59391, Flip=0, Var=1 } Court Bookcase = { Hash=3736953161, X=461, Y=342, Rot=49152, Flip=0, Var=13 } Court Bookcase = { Hash=3736953161, X=443, Y=342, Rot=49152, Flip=0, Var=12 } Library Book Pile = { Hash=3868625855, X=430, Y=345, Rot=0, Flip=0, Var=0 } Maulhead Basket = { Hash=3574547445, X=489, Y=358, Rot=0, Flip=0, Var=0 } Stall Counter = { Hash=1016970760, X=466, Y=372, Rot=0, Flip=0, Var=4 } Cannibal Sheet = { Hash=74066701, X=482, Y=369, Rot=49152, Flip=0, Var=0 } Cannibal Sheet = { Hash=74066701, X=475, Y=383, Rot=0, Flip=0, Var=0 } Cannibal Sheet = { Hash=74066701, X=486, Y=367, Rot=49152, Flip=0, Var=1 } Cannibal Sheet = { Hash=74066701, X=489, Y=384, Rot=0, Flip=1, Var=0 } Library Book Pile = { Hash=3868625855, X=431, Y=357, Rot=0, Flip=0, Var=1 } Court Bookcase = { Hash=3736953161, X=439, Y=447, Rot=16385, Flip=0, Var=10 } Court Bookcase = { Hash=3736953161, X=454, Y=447, Rot=16385, Flip=1, Var=10 } Court Bookcase = { Hash=3736953161, X=428, Y=436, Rot=0, Flip=0, Var=12 } Stall Counter = { Hash=1016970760, X=441, Y=418, Rot=49152, Flip=0, Var=3 } Stall Counter = { Hash=1016970760, X=450, Y=426, Rot=0, Flip=0, Var=1 } Crypt Pillar = { Hash=905558075, X=428, Y=447, Rot=0, Flip=0, Var=0 } Library Book Pile = { Hash=3868625855, X=493, Y=394, Rot=32768, Flip=0, Var=2 } Court Bookcase = { Hash=3736953161, X=497, Y=401, Rot=25971, Flip=0, Var=0 } Map Board = { Hash=3335254637, X=500, Y=441, Rot=58786, Flip=0, Var=0 } Iron Lantern = { Hash=2253722405, X=488, Y=449, Rot=0, Flip=0, Var=2 } Iron Lantern = { Hash=2253722405, X=511, Y=432, Rot=51056, Flip=0, Var=2 } Iron Lantern = { Hash=2253722405, X=494, Y=368, Rot=49152, Flip=0, Var=2 } Wounded Exile = { Hash=3951841145, X=487, Y=376, Rot=49152, Flip=0, Var=2 } Depressed Exile = { Hash=3088869003, X=477, Y=382, Rot=63488, Flip=0, Var=5 } Iron Lantern = { Hash=2253722405, X=508, Y=405, Rot=40960, Flip=0, Var=2 } Menagerie Bucket = { Hash=1351736443, X=457, Y=418, Rot=0, Flip=0, Var=1 } Ruined Mat = { Hash=2914073495, X=441, Y=428, Rot=0, Flip=0, Var=0 } Ruined Mat = { Hash=2914073495, X=430, Y=428, Rot=0, Flip=0, Var=0 } Ruined Mat = { Hash=2914073495, X=452, Y=428, Rot=0, Flip=0, Var=0 } Ruined Mat = { Hash=2914073495, X=441, Y=446, Rot=49152, Flip=0, Var=0 } Book Pile = { Hash=1790431238, X=489, Y=400, Rot=0, Flip=0, Var=1 } Ancient Books = { Hash=2741978876, X=492, Y=397, Rot=0, Flip=0, Var=0 } Library Book Pile = { Hash=3868625855, X=495, Y=403, Rot=63330, Flip=0, Var=2 } Wooden Planks = { Hash=3816231519, X=504, Y=406, Rot=49152, Flip=0, Var=0 } Metal Beam = { Hash=3754117086, X=474, Y=452, Rot=0, Flip=0, Var=0 } Metal Beam = { Hash=3754117086, X=511, Y=423, Rot=49152, Flip=0, Var=0 } Metal Lantern = { Hash=1641342211, X=470, Y=385, Rot=0, Flip=0, Var=0 } Courthouse Desk = { Hash=4119296993, X=431, Y=376, Rot=16385, Flip=0, Var=1 } Burned Chair = { Hash=3756325102, X=438, Y=377, Rot=45056, Flip=0, Var=0 } Writing Desk = { Hash=1015730179, X=496, Y=435, Rot=55296, Flip=0, Var=4 } Oriath Army Barrel = { Hash=621951002, X=459, Y=373, Rot=48863, Flip=0, Var=2 } Oriathan Books = { Hash=3651586296, X=453, Y=375, Rot=4095, Flip=0, Var=13 } Axiom Pillar = { Hash=528617188, X=497, Y=357, Rot=49152, Flip=0, Var=0 } Axiom Pillar = { Hash=528617188, X=496, Y=382, Rot=49152, Flip=0, Var=0 } Vaal Debris = { Hash=720040074, X=480, Y=418, Rot=0, Flip=0, Var=10 } Vaal Debris = { Hash=720040074, X=468, Y=416, Rot=49733, Flip=0, Var=10 } Vaal Debris = { Hash=720040074, X=467, Y=431, Rot=49152, Flip=0, Var=9 } Vaal Debris = { Hash=720040074, X=478, Y=432, Rot=16385, Flip=0, Var=10 } Vaal Debris = { Hash=720040074, X=466, Y=421, Rot=45056, Flip=0, Var=10 } Vaal Debris = { Hash=720040074, X=466, Y=427, Rot=32768, Flip=0, Var=10 } Vaal Debris = { Hash=720040074, X=473, Y=415, Rot=59391, Flip=0, Var=10 } Vaal Debris = { Hash=720040074, X=476, Y=416, Rot=63488, Flip=0, Var=10 } Vaal Debris = { Hash=720040074, X=480, Y=422, Rot=4095, Flip=0, Var=10 } Vaal Debris = { Hash=720040074, X=480, Y=426, Rot=6144, Flip=0, Var=10 } Vaal Debris = { Hash=720040074, X=470, Y=432, Rot=28673, Flip=0, Var=10 } Vaal Debris = { Hash=720040074, X=473, Y=432, Rot=26625, Flip=0, Var=10 } Innocence Candle = { Hash=1547125340, X=477, Y=417, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=477, Y=416, Rot=0, Flip=0, Var=15 } Innocence Candle = { Hash=1547125340, X=478, Y=430, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=478, Y=430, Rot=4317, Flip=0, Var=2 } Innocence Candle = { Hash=1547125340, X=466, Y=420, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=466, Y=420, Rot=0, Flip=0, Var=4 } Innocence Candle = { Hash=1547125340, X=469, Y=430, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=480, Y=423, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=480, Y=423, Rot=0, Flip=0, Var=2 } Arena Fence = { Hash=1091694221, X=492, Y=376, Rot=16385, Flip=0, Var=2 } Frozen Tree = { Hash=3357243495, X=493, Y=330, Rot=0, Flip=0, Var=0 } Frozen Tree = { Hash=3357243495, X=477, Y=323, Rot=0, Flip=0, Var=0 } Frozen Tree = { Hash=3357243495, X=463, Y=322, Rot=49152, Flip=0, Var=1 } Frozen Tree = { Hash=3357243495, X=442, Y=319, Rot=49152, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=515, Y=393, Rot=49152, Flip=0, Var=1 } Dry Tree = { Hash=1908709992, X=510, Y=377, Rot=0, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=530, Y=388, Rot=0, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=515, Y=391, Rot=0, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=528, Y=389, Rot=32768, Flip=0, Var=2 } Snow Drift = { Hash=3744632886, X=507, Y=381, Rot=0, Flip=0, Var=15 } Driftwood Branches = { Hash=3410090953, X=512, Y=382, Rot=49152, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=531, Y=387, Rot=0, Flip=0, Var=0 } Chopped Wood = { Hash=2110332123, X=518, Y=401, Rot=3441, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=544, Y=440, Rot=0, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=529, Y=436, Rot=49152, Flip=0, Var=5 } Dry Tree = { Hash=1908709992, X=573, Y=405, Rot=0, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=580, Y=430, Rot=0, Flip=0, Var=1 } Snow Drift = { Hash=3744632886, X=570, Y=408, Rot=12289, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=575, Y=428, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=548, Y=438, Rot=32768, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=531, Y=435, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=543, Y=405, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=557, Y=423, Rot=0, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=543, Y=405, Rot=0, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=575, Y=425, Rot=49152, Flip=0, Var=0 } Driftwood Branches = { Hash=3410090953, X=533, Y=435, Rot=0, Flip=0, Var=1 } Driftwood Branches = { Hash=3410090953, X=571, Y=405, Rot=0, Flip=0, Var=11 } Snow Drift = { Hash=3744632886, X=516, Y=424, Rot=0, Flip=0, Var=14 } Snow Drift = { Hash=3744632886, X=474, Y=460, Rot=0, Flip=0, Var=15 } Ice Gale = { Hash=1018876256, X=592, Y=452, Rot=0, Flip=0, Var=0 } Ice Gale = { Hash=1018876256, X=453, Y=594, Rot=0, Flip=0, Var=0 } Ice Gale = { Hash=1018876256, X=344, Y=382, Rot=0, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=483, Y=486, Rot=59394, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=502, Y=488, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=509, Y=470, Rot=13620, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=496, Y=564, Rot=24577, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=459, Y=582, Rot=34816, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=416, Y=565, Rot=45056, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=408, Y=525, Rot=53248, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=389, Y=544, Rot=43008, Flip=1, Var=10 } Large Rocks = { Hash=47342018, X=396, Y=574, Rot=36864, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=394, Y=570, Rot=45310, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=504, Y=587, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=516, Y=546, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=434, Y=586, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=467, Y=593, Rot=49152, Flip=0, Var=2 } Dry Tree = { Hash=1908709992, X=515, Y=480, Rot=0, Flip=0, Var=0 } Dry Tree = { Hash=1908709992, X=518, Y=457, Rot=51200, Flip=0, Var=3 } Thick Trees = { Hash=2603050131, X=513, Y=485, Rot=34564, Flip=0, Var=0 } Verdant Tree = { Hash=853529689, X=510, Y=524, Rot=0, Flip=0, Var=15 } Verdant Tree = { Hash=853529689, X=500, Y=543, Rot=10241, Flip=0, Var=14 } Verdant Tree = { Hash=853529689, X=491, Y=514, Rot=8191, Flip=0, Var=15 } Verdant Tree = { Hash=853529689, X=408, Y=554, Rot=0, Flip=0, Var=14 } Verdant Tree = { Hash=853529689, X=482, Y=567, Rot=0, Flip=0, Var=14 } Verdant Tree = { Hash=853529689, X=451, Y=581, Rot=0, Flip=0, Var=13 } Verdant Tree = { Hash=853529689, X=406, Y=522, Rot=16385, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=457, Y=534, Rot=0, Flip=0, Var=14 } Snow Drift = { Hash=3744632886, X=484, Y=551, Rot=0, Flip=0, Var=15 } Snow Drift = { Hash=3744632886, X=470, Y=564, Rot=32768, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=434, Y=558, Rot=59392, Flip=0, Var=14 } Snow Drift = { Hash=3744632886, X=423, Y=528, Rot=55296, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=488, Y=515, Rot=2047, Flip=0, Var=4 } Snow Drift = { Hash=3744632886, X=429, Y=505, Rot=0, Flip=0, Var=4 } Snow Drift = { Hash=3744632886, X=474, Y=474, Rot=0, Flip=0, Var=15 } Flag = { Hash=3776910981, X=475, Y=471, Rot=10239, Flip=0, Var=0 } Flag = { Hash=3776910981, X=465, Y=480, Rot=6143, Flip=0, Var=0 } Flag = { Hash=3776910981, X=459, Y=491, Rot=0, Flip=0, Var=0 }