Language = "English" Hideout Name = "Glacial Hideout" Hideout Hash = 64285 Stash = { Hash=3230065491, X=501, Y=692, Rot=53707, Flip=0, Var=0 } Guild Stash = { Hash=139228481, X=474, Y=702, Rot=4718, Flip=0, Var=0 } Waypoint = { Hash=1224707366, X=289, Y=234, Rot=7500, Flip=0, Var=10 } Crafting Bench = { Hash=2059629901, X=497, Y=706, Rot=8101, Flip=0, Var=2 } Map Device = { Hash=2306038834, X=508, Y=614, Rot=53906, Flip=0, Var=0 } Navali = { Hash=693228958, X=462, Y=562, Rot=46487, Flip=0, Var=0 } Einhar = { Hash=2684274993, X=582, Y=554, Rot=53004, Flip=0, Var=0 } Alva = { Hash=2115859440, X=530, Y=461, Rot=10963, Flip=0, Var=0 } Helena = { Hash=845403974, X=357, Y=543, Rot=42267, Flip=0, Var=0 } Niko = { Hash=2906227343, X=335, Y=690, Rot=2658, Flip=0, Var=0 } Jun = { Hash=3992724805, X=565, Y=462, Rot=58742, Flip=0, Var=0 } Zana = { Hash=3506797600, X=481, Y=695, Rot=48409, Flip=0, Var=0 } Vaal Debris = { Hash=720040074, X=356, Y=532, Rot=8949, Flip=0, Var=6 } Fireplace = { Hash=150310920, X=548, Y=495, Rot=16207, Flip=0, Var=0 } Green Crystal = { Hash=2585693321, X=319, Y=647, Rot=26617, Flip=0, Var=0 } Ancient Books = { Hash=2741978876, X=367, Y=286, Rot=0, Flip=0, Var=0 } Hungry Exile = { Hash=891090605, X=395, Y=373, Rot=52217, Flip=0, Var=1 } Blue Crystal = { Hash=2497621896, X=250, Y=691, Rot=62930, Flip=0, Var=9 } Depressed Exile = { Hash=3088869003, X=381, Y=276, Rot=25918, Flip=0, Var=0 } Oriath Armour Crate = { Hash=1891653249, X=328, Y=536, Rot=9143, Flip=0, Var=1 } Depressed Exile = { Hash=3088869003, X=326, Y=286, Rot=54778, Flip=0, Var=3 } Red Crystal = { Hash=838918612, X=319, Y=646, Rot=34703, Flip=0, Var=1 } Wounded Exile = { Hash=3951841145, X=413, Y=373, Rot=47150, Flip=0, Var=4 } Buckets = { Hash=537321190, X=336, Y=530, Rot=0, Flip=0, Var=0 } Wounded Exile = { Hash=3951841145, X=437, Y=350, Rot=2866, Flip=0, Var=5 } Stone Pillar = { Hash=347843407, X=372, Y=330, Rot=0, Flip=0, Var=2 } White Wolf Pet = { Hash=2690210301, X=579, Y=520, Rot=57344, Flip=0, Var=0 } Beast Crystal = { Hash=464740688, X=319, Y=645, Rot=8801, Flip=0, Var=1 } Crypt Table = { Hash=1106587324, X=319, Y=640, Rot=56495, Flip=0, Var=0 } Beast Crystal = { Hash=464740688, X=319, Y=644, Rot=19244, Flip=0, Var=1 } Fireplace = { Hash=150310920, X=356, Y=246, Rot=47375, Flip=0, Var=0 } Buckets = { Hash=537321190, X=580, Y=477, Rot=0, Flip=0, Var=0 } Hunted Rhoa = { Hash=2215515731, X=537, Y=557, Rot=22142, Flip=0, Var=0 } Wounded Exile = { Hash=3951841145, X=320, Y=348, Rot=54727, Flip=0, Var=2 } Depressed Exile = { Hash=3088869003, X=390, Y=289, Rot=59001, Flip=0, Var=1 } Hungry Exile = { Hash=891090605, X=405, Y=288, Rot=10611, Flip=0, Var=2 } Oriath Armour Crate = { Hash=1891653249, X=329, Y=555, Rot=334, Flip=0, Var=3 } Market Shelf = { Hash=1520283351, X=347, Y=257, Rot=63197, Flip=0, Var=0 } Webbed Remains = { Hash=1801993618, X=345, Y=259, Rot=0, Flip=0, Var=4 } Rusty Machine = { Hash=4193857954, X=358, Y=711, Rot=3792, Flip=0, Var=0 } Weathered Crane = { Hash=3420945514, X=380, Y=677, Rot=24297, Flip=0, Var=0 } Tired Exile = { Hash=1388237625, X=430, Y=318, Rot=42171, Flip=0, Var=0 } Library Book Pile = { Hash=3868625855, X=559, Y=451, Rot=39916, Flip=0, Var=2 } Malachai Heart = { Hash=3541647204, X=276, Y=641, Rot=48738, Flip=0, Var=2 } Urn = { Hash=1933445936, X=475, Y=451, Rot=0, Flip=0, Var=0 } Worn Anvil = { Hash=3981068031, X=422, Y=338, Rot=52130, Flip=0, Var=0 } Urn = { Hash=1933445936, X=476, Y=454, Rot=0, Flip=0, Var=1 } Temple Sofa = { Hash=2545687294, X=538, Y=483, Rot=36094, Flip=0, Var=0 } Library Book Pile = { Hash=3868625855, X=548, Y=453, Rot=58658, Flip=0, Var=2 } Frightened Exile = { Hash=937461666, X=321, Y=310, Rot=60872, Flip=0, Var=0 } Oriath Fence = { Hash=2841262969, X=438, Y=515, Rot=58895, Flip=0, Var=3 } Oriath Fence = { Hash=2841262969, X=461, Y=541, Rot=8994, Flip=0, Var=0 } Light Oriath Statue = { Hash=2473582932, X=508, Y=612, Rot=53124, Flip=0, Var=0 } Oriath Citizen = { Hash=840527545, X=452, Y=540, Rot=49044, Flip=0, Var=6 } Sin Cathedral = { Hash=1026780248, X=527, Y=508, Rot=27107, Flip=0, Var=0 } Innocence Cathedral = { Hash=3228260355, X=451, Y=666, Rot=18164, Flip=0, Var=0 } Sin Cathedral = { Hash=1026780248, X=597, Y=454, Rot=16528, Flip=0, Var=0 } Sin Cathedral = { Hash=1026780248, X=593, Y=481, Rot=51984, Flip=0, Var=0 } Innocence Cathedral = { Hash=3228260355, X=456, Y=697, Rot=10489, Flip=0, Var=0 } Sin Cathedral = { Hash=1026780248, X=571, Y=499, Rot=64608, Flip=0, Var=0 } Sin Cathedral = { Hash=1026780248, X=502, Y=521, Rot=60555, Flip=0, Var=0 } Oriath Citizen = { Hash=840527545, X=570, Y=485, Rot=38648, Flip=0, Var=6 } Oriath Citizen = { Hash=840527545, X=440, Y=530, Rot=33042, Flip=0, Var=6 } Skull Display = { Hash=3246713200, X=461, Y=549, Rot=51746, Flip=0, Var=8 } Oriath Armour Crate = { Hash=1891653249, X=325, Y=712, Rot=52943, Flip=0, Var=1 } Light Cargo Wagon = { Hash=2463328074, X=439, Y=621, Rot=49454, Flip=0, Var=5 } Vaal Letter = { Hash=3971939752, X=531, Y=455, Rot=56163, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=504, Y=480, Rot=0, Flip=0, Var=1 } Library Bust = { Hash=3560506622, X=450, Y=562, Rot=40769, Flip=0, Var=1 } Fortification = { Hash=3455345256, X=392, Y=554, Rot=24757, Flip=0, Var=4 } Oriath Supply Crate = { Hash=3277109697, X=449, Y=560, Rot=57410, Flip=0, Var=4 } Wooden Hut = { Hash=312058833, X=482, Y=557, Rot=47490, Flip=0, Var=0 } Temple Basin = { Hash=2713244506, X=436, Y=342, Rot=0, Flip=0, Var=4 } Dark Vessel = { Hash=3380935960, X=444, Y=564, Rot=0, Flip=0, Var=0 } Golden Vessel = { Hash=2032810176, X=475, Y=554, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=445, Y=323, Rot=0, Flip=0, Var=0 } Thick Trees = { Hash=2603050131, X=618, Y=537, Rot=4642, Flip=0, Var=4 } Thick Trees = { Hash=2603050131, X=596, Y=584, Rot=13624, Flip=0, Var=0 } Thick Trees = { Hash=2603050131, X=500, Y=586, Rot=61599, Flip=0, Var=7 } Tree = { Hash=1654000752, X=508, Y=710, Rot=24056, Flip=0, Var=2 } Tree = { Hash=1654000752, X=523, Y=690, Rot=0, Flip=0, Var=4 } Tree = { Hash=1654000752, X=453, Y=621, Rot=8248, Flip=0, Var=2 } Tree = { Hash=1654000752, X=450, Y=636, Rot=0, Flip=0, Var=4 } Tree = { Hash=1654000752, X=436, Y=639, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=529, Y=665, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=436, Y=710, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=563, Y=631, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=554, Y=655, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=538, Y=681, Rot=51824, Flip=0, Var=0 } Tree = { Hash=1654000752, X=438, Y=696, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=591, Y=582, Rot=53814, Flip=0, Var=1 } Tree = { Hash=1654000752, X=585, Y=608, Rot=14811, Flip=0, Var=8 } Tree = { Hash=1654000752, X=575, Y=595, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=600, Y=579, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=577, Y=522, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=556, Y=528, Rot=0, Flip=0, Var=1 } Large Rocks = { Hash=47342018, X=412, Y=664, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=471, Y=542, Rot=13571, Flip=0, Var=8 } Large Rocks = { Hash=47342018, X=489, Y=540, Rot=17658, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=420, Y=519, Rot=58717, Flip=0, Var=4 } Large Rocks = { Hash=47342018, X=600, Y=506, Rot=21070, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=621, Y=472, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=622, Y=456, Rot=0, Flip=0, Var=2 } Vaal Altar = { Hash=2484481250, X=547, Y=458, Rot=48330, Flip=0, Var=3 } Thick Trees = { Hash=2603050131, X=482, Y=634, Rot=43582, Flip=0, Var=5 } Thick Trees = { Hash=2603050131, X=543, Y=644, Rot=6650, Flip=0, Var=0 } Wasteland Raptor Pet = { Hash=135635268, X=527, Y=553, Rot=60700, Flip=0, Var=0 } Oriath Supply Crate = { Hash=3277109697, X=455, Y=554, Rot=57549, Flip=0, Var=4 } Ruined Standing Lamp = { Hash=3955921842, X=486, Y=489, Rot=0, Flip=0, Var=1 } Animal Cage = { Hash=4153364414, X=572, Y=582, Rot=17236, Flip=0, Var=3 } Ruined Chair = { Hash=2815936516, X=325, Y=646, Rot=0, Flip=0, Var=0 } Highgate Weapon Rack = { Hash=2870661167, X=591, Y=565, Rot=13784, Flip=0, Var=2 } Bow Rack = { Hash=3359658287, X=430, Y=330, Rot=2160, Flip=0, Var=0 } Relic Pile = { Hash=2617763121, X=318, Y=657, Rot=21252, Flip=0, Var=5 } Messy Study Table = { Hash=2591659325, X=319, Y=699, Rot=9809, Flip=0, Var=3 } Ice Blocks = { Hash=4125924036, X=434, Y=569, Rot=0, Flip=0, Var=5 } Blown Leaves = { Hash=931080976, X=595, Y=549, Rot=0, Flip=0, Var=0 } Iron Stove = { Hash=1357926575, X=322, Y=361, Rot=65210, Flip=0, Var=1 } Basket = { Hash=4184479371, X=586, Y=540, Rot=0, Flip=0, Var=0 } Crypt Rubble = { Hash=1237008312, X=339, Y=669, Rot=9220, Flip=0, Var=7 } Oriath Statue = { Hash=596544799, X=467, Y=457, Rot=59083, Flip=0, Var=0 } Frozen Tree = { Hash=3357243495, X=370, Y=601, Rot=33868, Flip=0, Var=3 } Frozen Tree = { Hash=3357243495, X=342, Y=602, Rot=34201, Flip=0, Var=0 } Blown Leaves = { Hash=931080976, X=566, Y=568, Rot=0, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=464, Y=529, Rot=12457, Flip=0, Var=3 } Buckets = { Hash=537321190, X=349, Y=551, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=540, Y=541, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=600, Y=517, Rot=0, Flip=0, Var=1 } Snowy Hay Bale = { Hash=2011402032, X=352, Y=264, Rot=63394, Flip=0, Var=1 } Tree = { Hash=1654000752, X=618, Y=530, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=615, Y=552, Rot=0, Flip=0, Var=0 } Snow Drift = { Hash=3744632886, X=350, Y=645, Rot=0, Flip=0, Var=12 } Snow Drift = { Hash=3744632886, X=252, Y=677, Rot=0, Flip=0, Var=4 } Oil Lamp = { Hash=3067822293, X=447, Y=490, Rot=6568, Flip=0, Var=0 } Burlap Sack = { Hash=2072332340, X=412, Y=568, Rot=14331, Flip=0, Var=7 } Courthouse Desk = { Hash=4119296993, X=586, Y=463, Rot=48720, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=611, Y=485, Rot=4671, Flip=0, Var=2 } Sitting Log = { Hash=1483872233, X=569, Y=540, Rot=11613, Flip=0, Var=2 } Courthouse Desk = { Hash=4119296993, X=474, Y=703, Rot=5082, Flip=0, Var=2 } Falling Leaves = { Hash=3637718225, X=596, Y=556, Rot=0, Flip=0, Var=0 } Courthouse Armchair = { Hash=3345943811, X=471, Y=500, Rot=7819, Flip=0, Var=0 } Courthouse Armchair = { Hash=3345943811, X=475, Y=677, Rot=52650, Flip=0, Var=0 } Innocence Candelabra = { Hash=2312143634, X=351, Y=351, Rot=64830, Flip=0, Var=2 } Fortification Door = { Hash=198423894, X=399, Y=543, Rot=55203, Flip=0, Var=2 } Innocence Candelabra = { Hash=2312143634, X=399, Y=290, Rot=60459, Flip=0, Var=2 } Scrap Pile = { Hash=1562087289, X=436, Y=606, Rot=0, Flip=0, Var=0 } Azurite Mine Cart = { Hash=4008409873, X=228, Y=682, Rot=19421, Flip=0, Var=4 } Azurite Bucket = { Hash=1060508360, X=316, Y=679, Rot=63435, Flip=0, Var=0 } Azurite Bucket = { Hash=1060508360, X=322, Y=680, Rot=51117, Flip=0, Var=0 } Ornate Banner = { Hash=1021799470, X=452, Y=601, Rot=13242, Flip=0, Var=2 } Torch = { Hash=1319619711, X=363, Y=549, Rot=64853, Flip=0, Var=0 } Azurite Bucket = { Hash=1060508360, X=293, Y=664, Rot=46851, Flip=0, Var=2 } Ornate Banner = { Hash=1021799470, X=499, Y=445, Rot=14931, Flip=0, Var=2 } Letters of Exile = { Hash=518887085, X=345, Y=314, Rot=55949, Flip=0, Var=1 } Sulphite Light = { Hash=1999675025, X=377, Y=296, Rot=0, Flip=0, Var=0 } Ornate Banner = { Hash=1021799470, X=458, Y=467, Rot=5948, Flip=0, Var=5 } Sulphite Light = { Hash=1999675025, X=326, Y=368, Rot=0, Flip=0, Var=0 } Ornate Banner = { Hash=1021799470, X=482, Y=449, Rot=13321, Flip=0, Var=2 } Court Bookcase = { Hash=3736953161, X=585, Y=483, Rot=34632, Flip=0, Var=13 } Low Fire Pit = { Hash=160984751, X=602, Y=541, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=594, Y=592, Rot=0, Flip=0, Var=0 } Court Bookcase = { Hash=3736953161, X=579, Y=492, Rot=46738, Flip=0, Var=13 } Cave Treasure = { Hash=1379745395, X=370, Y=643, Rot=38770, Flip=0, Var=3 } Iron Brazier = { Hash=1827159028, X=408, Y=241, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=517, Y=562, Rot=61600, Flip=0, Var=0 } Court Bookcase = { Hash=3736953161, X=564, Y=494, Rot=48179, Flip=0, Var=13 } Iron Brazier = { Hash=1827159028, X=491, Y=447, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=551, Y=600, Rot=0, Flip=0, Var=1 } Court Bookcase = { Hash=3736953161, X=460, Y=688, Rot=60763, Flip=0, Var=12 } Iron Brazier = { Hash=1827159028, X=445, Y=495, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=575, Y=616, Rot=0, Flip=0, Var=0 } Iron Brazier = { Hash=1827159028, X=453, Y=475, Rot=0, Flip=0, Var=1 } Iron Brazier = { Hash=1827159028, X=480, Y=516, Rot=0, Flip=0, Var=1 } Camp Rug = { Hash=3897195780, X=481, Y=561, Rot=6541, Flip=0, Var=0 } Iron Brazier = { Hash=1827159028, X=463, Y=515, Rot=0, Flip=0, Var=1 } Camp Rug = { Hash=3897195780, X=588, Y=551, Rot=6593, Flip=0, Var=0 } Camp Rug = { Hash=3897195780, X=326, Y=361, Rot=56779, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=331, Y=353, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=570, Y=666, Rot=17783, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=419, Y=268, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=559, Y=646, Rot=0, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=417, Y=365, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=532, Y=665, Rot=18962, Flip=0, Var=1 } Large Fortification = { Hash=424017412, X=414, Y=526, Rot=57919, Flip=0, Var=1 } Sulphite Light = { Hash=1999675025, X=441, Y=310, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=429, Y=693, Rot=0, Flip=0, Var=1 } Sulphite Light = { Hash=1999675025, X=448, Y=329, Rot=0, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=507, Y=557, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=520, Y=536, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=541, Y=518, Rot=64210, Flip=0, Var=2 } Tree = { Hash=1654000752, X=455, Y=715, Rot=0, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=566, Y=510, Rot=30055, Flip=0, Var=4 } Snowy Hay Bale = { Hash=2011402032, X=342, Y=609, Rot=830, Flip=0, Var=0 } Tree = { Hash=1654000752, X=439, Y=672, Rot=0, Flip=0, Var=0 } Snowy Hay Bale = { Hash=2011402032, X=370, Y=611, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=445, Y=688, Rot=9746, Flip=0, Var=3 } Tree = { Hash=1654000752, X=428, Y=667, Rot=0, Flip=0, Var=8 } Candelabrum = { Hash=1837658399, X=469, Y=455, Rot=58553, Flip=0, Var=0 } Relic Crate = { Hash=289381901, X=504, Y=696, Rot=53282, Flip=0, Var=1 } Templar Barricade = { Hash=1488215038, X=369, Y=613, Rot=61207, Flip=0, Var=0 } Templar Barricade = { Hash=1488215038, X=340, Y=614, Rot=4829, Flip=0, Var=0 } Hanging Lamp = { Hash=3152505982, X=368, Y=339, Rot=3247, Flip=0, Var=0 } Candelabrum = { Hash=1837658399, X=466, Y=458, Rot=64802, Flip=0, Var=0 } Hanging Lamp = { Hash=3152505982, X=377, Y=323, Rot=7495, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=541, Y=624, Rot=0, Flip=0, Var=1 } Sulphite Light = { Hash=1999675025, X=385, Y=304, Rot=0, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=501, Y=585, Rot=0, Flip=0, Var=1 } Torch = { Hash=1319619711, X=348, Y=541, Rot=50901, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=409, Y=280, Rot=0, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=481, Y=633, Rot=0, Flip=0, Var=1 } Sulphite Light = { Hash=1999675025, X=419, Y=365, Rot=0, Flip=0, Var=0 } Candelabrum = { Hash=1837658399, X=507, Y=694, Rot=0, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=429, Y=359, Rot=0, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=310, Y=343, Rot=2860, Flip=0, Var=1 } Sulphite Light = { Hash=1999675025, X=230, Y=692, Rot=5844, Flip=0, Var=0 } Barrels = { Hash=537404582, X=350, Y=523, Rot=0, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=292, Y=683, Rot=0, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=414, Y=297, Rot=0, Flip=0, Var=1 } Barrels = { Hash=537404582, X=354, Y=522, Rot=0, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=348, Y=695, Rot=28, Flip=0, Var=0 } Barrels = { Hash=537404582, X=367, Y=604, Rot=0, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=509, Y=614, Rot=4194, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=397, Y=290, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=410, Y=684, Rot=0, Flip=0, Var=0 } Buckets = { Hash=537321190, X=359, Y=663, Rot=0, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=408, Y=278, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=440, Y=662, Rot=0, Flip=0, Var=2 } Falling Leaves = { Hash=3637718225, X=578, Y=560, Rot=0, Flip=0, Var=0 } Shore Bonfire = { Hash=2535319927, X=566, Y=559, Rot=0, Flip=0, Var=0 } Candelabrum = { Hash=1837658399, X=497, Y=709, Rot=6460, Flip=0, Var=0 } Tree = { Hash=1654000752, X=528, Y=676, Rot=0, Flip=0, Var=1 } Shore Bonfire = { Hash=2535319927, X=315, Y=297, Rot=0, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=383, Y=316, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=549, Y=674, Rot=7813, Flip=0, Var=2 } Tea Set = { Hash=1344655345, X=543, Y=490, Rot=0, Flip=0, Var=0 } Hanging Lamp = { Hash=3152505982, X=503, Y=715, Rot=18559, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=386, Y=307, Rot=0, Flip=0, Var=1 } Hanging Lamp = { Hash=3152505982, X=578, Y=486, Rot=7524, Flip=0, Var=0 } Relic Crate = { Hash=289381901, X=507, Y=686, Rot=37150, Flip=0, Var=1 } Relic Crate = { Hash=289381901, X=436, Y=503, Rot=8912, Flip=0, Var=3 } Barrels = { Hash=537404582, X=368, Y=658, Rot=0, Flip=0, Var=0 } Hunted Rhoa = { Hash=2215515731, X=399, Y=325, Rot=25267, Flip=0, Var=0 } Candelabrum = { Hash=1837658399, X=460, Y=686, Rot=52575, Flip=0, Var=0 } Barrels = { Hash=537404582, X=278, Y=681, Rot=0, Flip=0, Var=0 } Large Tent = { Hash=3820142899, X=583, Y=544, Rot=47044, Flip=0, Var=0 } Azurite Chunk = { Hash=3568237130, X=246, Y=664, Rot=3822, Flip=0, Var=0 } Tree = { Hash=1654000752, X=550, Y=664, Rot=0, Flip=0, Var=2 } Sleeping Lion Statue = { Hash=445858049, X=588, Y=587, Rot=5529, Flip=0, Var=2 } Azurite Chunk = { Hash=3568237130, X=278, Y=648, Rot=51986, Flip=0, Var=3 } Candelabrum = { Hash=1837658399, X=468, Y=699, Rot=62207, Flip=0, Var=0 } Wounded Exile = { Hash=3951841145, X=360, Y=352, Rot=44461, Flip=0, Var=2 } Wounded Exile = { Hash=3951841145, X=374, Y=283, Rot=17665, Flip=0, Var=0 } Map Board = { Hash=3335254637, X=471, Y=521, Rot=1175, Flip=0, Var=7 } Flax Plant = { Hash=3083163494, X=434, Y=593, Rot=6919, Flip=0, Var=1 } Flax Plant = { Hash=3083163494, X=414, Y=577, Rot=0, Flip=0, Var=1 } Azurite Chunk = { Hash=3568237130, X=303, Y=692, Rot=3018, Flip=0, Var=3 } Azurite Chunk = { Hash=3568237130, X=291, Y=692, Rot=60167, Flip=0, Var=8 } Azurite Chunk = { Hash=3568237130, X=284, Y=692, Rot=56083, Flip=0, Var=8 } Azurite Chunk = { Hash=3568237130, X=276, Y=692, Rot=60280, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=356, Y=668, Rot=7163, Flip=0, Var=0 } Crypt Fire Pit = { Hash=322083411, X=394, Y=552, Rot=6973, Flip=0, Var=0 } Map Board = { Hash=3335254637, X=353, Y=552, Rot=4247, Flip=0, Var=5 } Crypt Table = { Hash=1106587324, X=456, Y=555, Rot=24034, Flip=0, Var=0 } Mushroom Cluster = { Hash=2747786415, X=505, Y=615, Rot=0, Flip=0, Var=31 } Buckets = { Hash=537321190, X=470, Y=555, Rot=0, Flip=0, Var=0 } Frightened Exile = { Hash=937461666, X=410, Y=360, Rot=52897, Flip=0, Var=0 } Barrels = { Hash=537404582, X=327, Y=304, Rot=0, Flip=0, Var=0 } Fossilised Miners = { Hash=2694741641, X=282, Y=663, Rot=21790, Flip=0, Var=3 } Frightened Exile = { Hash=937461666, X=427, Y=264, Rot=39700, Flip=0, Var=0 } Barrels = { Hash=537404582, X=361, Y=301, Rot=56281, Flip=0, Var=3 } Fossilised Miners = { Hash=2694741641, X=272, Y=660, Rot=6685, Flip=0, Var=3 } Dig Machinery = { Hash=1093639160, X=370, Y=672, Rot=23780, Flip=0, Var=0 } Azurite Mine Cart = { Hash=4008409873, X=233, Y=670, Rot=22482, Flip=0, Var=4 } Courthouse Table = { Hash=2923498958, X=495, Y=484, Rot=60806, Flip=0, Var=1 } Azurite Mine Cart = { Hash=4008409873, X=309, Y=679, Rot=63968, Flip=0, Var=10 } Azurite Mine Cart = { Hash=4008409873, X=273, Y=682, Rot=58773, Flip=0, Var=10 } Azurite Chunk = { Hash=3568237130, X=238, Y=694, Rot=62758, Flip=0, Var=0 } Azurite Chunk = { Hash=3568237130, X=259, Y=694, Rot=58428, Flip=0, Var=0 } Azurite Chunk = { Hash=3568237130, X=261, Y=694, Rot=1150, Flip=0, Var=0 } Azurite Chunk = { Hash=3568237130, X=366, Y=698, Rot=62208, Flip=0, Var=0 } Azurite Chunk = { Hash=3568237130, X=370, Y=627, Rot=47909, Flip=0, Var=8 } Court Bookcase = { Hash=3736953161, X=586, Y=446, Rot=32580, Flip=0, Var=4 } Candelabrum = { Hash=1837658399, X=329, Y=353, Rot=0, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=314, Y=276, Rot=22611, Flip=0, Var=2 } Court Bookcase = { Hash=3736953161, X=526, Y=500, Rot=43730, Flip=0, Var=13 } Oriath Supply Crate = { Hash=3277109697, X=450, Y=559, Rot=56922, Flip=0, Var=4 } Court Bookcase = { Hash=3736953161, X=510, Y=509, Rot=43984, Flip=0, Var=11 } Court Bookcase = { Hash=3736953161, X=494, Y=517, Rot=44645, Flip=0, Var=13 } Templar Rug = { Hash=281807382, X=547, Y=458, Rot=56782, Flip=0, Var=0 } Labyrinth Plaque = { Hash=4824087, X=237, Y=694, Rot=5013, Flip=0, Var=0 } Courthouse Armchair = { Hash=3345943811, X=492, Y=503, Rot=62692, Flip=0, Var=0 } Oriath Supply Crate = { Hash=3277109697, X=460, Y=549, Rot=57226, Flip=0, Var=4 } Courthouse Armchair = { Hash=3345943811, X=510, Y=492, Rot=56852, Flip=0, Var=0 } Sewer Pipes = { Hash=1710731389, X=315, Y=276, Rot=749, Flip=0, Var=0 } Courthouse Armchair = { Hash=3345943811, X=479, Y=484, Rot=22368, Flip=0, Var=0 } Courthouse Armchair = { Hash=3345943811, X=502, Y=471, Rot=34101, Flip=0, Var=0 } Courthouse Armchair = { Hash=3345943811, X=518, Y=475, Rot=50753, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=335, Y=632, Rot=56128, Flip=0, Var=2 } Courthouse Armchair = { Hash=3345943811, X=579, Y=464, Rot=7779, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=558, Y=588, Rot=63030, Flip=0, Var=2 } Crypt Fire Pit = { Hash=322083411, X=406, Y=534, Rot=0, Flip=0, Var=0 } Crypt Fire Pit = { Hash=322083411, X=481, Y=552, Rot=0, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=342, Y=338, Rot=63308, Flip=0, Var=2 } Crypt Fire Pit = { Hash=322083411, X=599, Y=557, Rot=0, Flip=0, Var=0 } Oriath Army Barrel = { Hash=621951002, X=429, Y=305, Rot=0, Flip=0, Var=3 } Library Book Pile = { Hash=3868625855, X=477, Y=559, Rot=20268, Flip=0, Var=2 } Ornate Banner = { Hash=1021799470, X=468, Y=576, Rot=0, Flip=0, Var=2 } Ornate Banner = { Hash=1021799470, X=398, Y=368, Rot=11119, Flip=0, Var=3 } Oriathan Books = { Hash=3651586296, X=473, Y=515, Rot=62302, Flip=0, Var=3 } Ornate Banner = { Hash=1021799470, X=333, Y=523, Rot=12286, Flip=0, Var=2 } Templar Rug = { Hash=281807382, X=478, Y=699, Rot=63814, Flip=0, Var=0 } Ornate Banner = { Hash=1021799470, X=349, Y=345, Rot=15761, Flip=0, Var=0 } Ornate Banner = { Hash=1021799470, X=449, Y=484, Rot=4081, Flip=0, Var=2 } Oriathan Books = { Hash=3651586296, X=579, Y=450, Rot=2857, Flip=0, Var=3 } Iron Brazier = { Hash=1827159028, X=511, Y=444, Rot=0, Flip=0, Var=1 } Scattered Books = { Hash=634450937, X=328, Y=305, Rot=60528, Flip=0, Var=7 } Iron Boot = { Hash=4051588707, X=363, Y=652, Rot=50977, Flip=0, Var=0 } Scattered Papers = { Hash=721892162, X=483, Y=511, Rot=59918, Flip=0, Var=4 } Iron Lantern = { Hash=2253722405, X=372, Y=330, Rot=54096, Flip=0, Var=3 } Iron Lantern = { Hash=2253722405, X=366, Y=303, Rot=57592, Flip=0, Var=3 } Scattered Books = { Hash=634450937, X=525, Y=489, Rot=4717, Flip=0, Var=1 } Iron Lantern = { Hash=2253722405, X=396, Y=287, Rot=58817, Flip=0, Var=2 } Iron Lantern = { Hash=2253722405, X=404, Y=278, Rot=58073, Flip=0, Var=2 } Iron Lantern = { Hash=2253722405, X=375, Y=293, Rot=58267, Flip=0, Var=2 } Iron Lantern = { Hash=2253722405, X=326, Y=350, Rot=63974, Flip=0, Var=2 } Iron Lantern = { Hash=2253722405, X=363, Y=345, Rot=0, Flip=0, Var=2 } Iron Lantern = { Hash=2253722405, X=411, Y=363, Rot=59431, Flip=0, Var=2 } Iron Lantern = { Hash=2253722405, X=429, Y=343, Rot=55201, Flip=0, Var=2 } Oriath Armour Crate = { Hash=1891653249, X=387, Y=245, Rot=16189, Flip=0, Var=1 } Iron Lantern = { Hash=2253722405, X=434, Y=313, Rot=48482, Flip=0, Var=2 } Oriath Supply Crate = { Hash=3277109697, X=240, Y=665, Rot=9967, Flip=0, Var=0 } Chopped Wood = { Hash=2110332123, X=557, Y=582, Rot=53456, Flip=0, Var=0 } Slum Building = { Hash=602155830, X=355, Y=247, Rot=30102, Flip=0, Var=2 } Slum Building = { Hash=602155830, X=444, Y=313, Rot=49236, Flip=0, Var=1 } Slum Building = { Hash=602155830, X=438, Y=345, Rot=51738, Flip=0, Var=1 } Slum Building = { Hash=602155830, X=415, Y=371, Rot=61126, Flip=0, Var=1 } Slum Building = { Hash=602155830, X=423, Y=277, Rot=25208, Flip=0, Var=2 } Slum Building = { Hash=602155830, X=405, Y=293, Rot=57507, Flip=0, Var=0 } Slum Building = { Hash=602155830, X=382, Y=305, Rot=56942, Flip=0, Var=2 } Slum Building = { Hash=602155830, X=354, Y=356, Rot=0, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=330, Y=352, Rot=0, Flip=0, Var=1 } Blown Leaves = { Hash=931080976, X=579, Y=563, Rot=0, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=350, Y=350, Rot=0, Flip=0, Var=1 } Elaborate Stall = { Hash=3331442939, X=433, Y=351, Rot=38569, Flip=0, Var=1 } Elaborate Stall = { Hash=3331442939, X=327, Y=354, Rot=61358, Flip=0, Var=3 } Elaborate Stall = { Hash=3331442939, X=417, Y=266, Rot=57056, Flip=0, Var=3 } Prison Bunk = { Hash=2238929, X=370, Y=642, Rot=48368, Flip=0, Var=0 } Stall Counter = { Hash=1016970760, X=457, Y=552, Rot=40781, Flip=0, Var=2 } Ossuary Pillar = { Hash=1971912066, X=405, Y=533, Rot=5733, Flip=0, Var=3 } Stall Counter = { Hash=1016970760, X=418, Y=357, Rot=11364, Flip=0, Var=0 } Ruined Standing Lamp = { Hash=3955921842, X=356, Y=358, Rot=0, Flip=0, Var=1 } Stone Well = { Hash=963026563, X=564, Y=536, Rot=0, Flip=0, Var=0 } Buckets = { Hash=537321190, X=579, Y=565, Rot=0, Flip=0, Var=0 } Ruined Mat = { Hash=2914073495, X=412, Y=292, Rot=41144, Flip=0, Var=0 } Ossuary Brazier = { Hash=975029275, X=546, Y=457, Rot=64709, Flip=0, Var=1 } Oriath Supplies = { Hash=3360433056, X=445, Y=324, Rot=50276, Flip=0, Var=2 } Ruined Mat = { Hash=2914073495, X=409, Y=290, Rot=56840, Flip=0, Var=0 } Stall Counter = { Hash=1016970760, X=415, Y=252, Rot=42319, Flip=0, Var=1 } Temple Basin = { Hash=2713244506, X=350, Y=246, Rot=0, Flip=0, Var=4 } Functional Stall = { Hash=3114361767, X=498, Y=488, Rot=59562, Flip=0, Var=5 } Temple Basin = { Hash=2713244506, X=428, Y=273, Rot=0, Flip=0, Var=4 } Ossuary Pillar = { Hash=1971912066, X=394, Y=552, Rot=55679, Flip=0, Var=3 } Stall Counter = { Hash=1016970760, X=402, Y=264, Rot=40750, Flip=0, Var=0 } Slum Building = { Hash=602155830, X=329, Y=358, Rot=61344, Flip=0, Var=1 } Ossuary Brazier = { Hash=975029275, X=456, Y=556, Rot=8115, Flip=0, Var=3 } Stall Counter = { Hash=1016970760, X=314, Y=336, Rot=46549, Flip=0, Var=1 } Ruined Mat = { Hash=2914073495, X=380, Y=306, Rot=57647, Flip=0, Var=0 } Elaborate Stall = { Hash=3331442939, X=393, Y=295, Rot=123, Flip=0, Var=2 } Coral Barnacles = { Hash=2113150861, X=292, Y=686, Rot=11021, Flip=0, Var=0 } White Lights = { Hash=2878290371, X=238, Y=694, Rot=1477, Flip=0, Var=0 } Temple Desk = { Hash=2264475699, X=524, Y=447, Rot=17040, Flip=0, Var=1 } Oriath Weapons Crate = { Hash=4085599461, X=418, Y=312, Rot=28435, Flip=0, Var=2 } Ruined Columns = { Hash=242979378, X=334, Y=522, Rot=52996, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=590, Y=504, Rot=29816, Flip=0, Var=4 } Mystic Cave = { Hash=511620559, X=366, Y=686, Rot=14809, Flip=0, Var=0 } Innocence Cathedral = { Hash=3228260355, X=481, Y=715, Rot=4288, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=433, Y=309, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=432, Y=331, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=437, Y=354, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=428, Y=349, Rot=3759, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=411, Y=362, Rot=44712, Flip=0, Var=1 } Garden Path = { Hash=2866336567, X=359, Y=363, Rot=0, Flip=0, Var=3 } Garden Path = { Hash=2866336567, X=353, Y=350, Rot=0, Flip=0, Var=3 } Sitting Log = { Hash=1483872233, X=331, Y=285, Rot=26647, Flip=0, Var=2 } White Crystal = { Hash=2650539465, X=319, Y=641, Rot=60477, Flip=0, Var=3 } Atlas Table = { Hash=905347170, X=467, Y=671, Rot=23727, Flip=0, Var=0 } Ice Bricks = { Hash=2631061518, X=344, Y=595, Rot=0, Flip=0, Var=0 } Ice Gale = { Hash=1018876256, X=361, Y=302, Rot=52094, Flip=0, Var=0 } Sword In Ground = { Hash=245445183, X=315, Y=297, Rot=0, Flip=0, Var=0 } Hungry Exile = { Hash=891090605, X=381, Y=305, Rot=8208, Flip=0, Var=4 } Tired Exile = { Hash=1388237625, X=413, Y=263, Rot=54687, Flip=0, Var=1 } Sitting Log = { Hash=1483872233, X=322, Y=311, Rot=42002, Flip=0, Var=2 } Bush = { Hash=645016677, X=352, Y=264, Rot=0, Flip=0, Var=2 } Forest Flowers = { Hash=1741965589, X=455, Y=541, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=469, Y=581, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=468, Y=577, Rot=13503, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=438, Y=589, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=433, Y=581, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=452, Y=606, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=468, Y=613, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=421, Y=577, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=414, Y=575, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=513, Y=619, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=521, Y=628, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=494, Y=620, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=524, Y=608, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=501, Y=611, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=505, Y=622, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=515, Y=608, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=511, Y=630, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=524, Y=619, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=522, Y=603, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=509, Y=596, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=491, Y=608, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=502, Y=609, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=497, Y=627, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=454, Y=591, Rot=4617, Flip=0, Var=2 } Forest Flowers = { Hash=1741965589, X=473, Y=585, Rot=0, Flip=0, Var=3 } Chopped Wood = { Hash=2110332123, X=392, Y=366, Rot=12435, Flip=0, Var=0 } Clay Pot = { Hash=1547716202, X=581, Y=539, Rot=0, Flip=0, Var=0 } Clay Pot = { Hash=1547716202, X=417, Y=352, Rot=0, Flip=0, Var=0 } Clay Pot = { Hash=1547716202, X=411, Y=354, Rot=0, Flip=0, Var=1 } Clay Pot = { Hash=1547716202, X=321, Y=329, Rot=0, Flip=0, Var=0 } Basket = { Hash=4184479371, X=371, Y=291, Rot=59520, Flip=0, Var=0 } Buckets = { Hash=537321190, X=368, Y=346, Rot=0, Flip=0, Var=0 } Wasteland Barricade = { Hash=2245970368, X=341, Y=332, Rot=65097, Flip=0, Var=8 } Wasteland Raptor Pet = { Hash=135635268, X=580, Y=523, Rot=0, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=399, Y=681, Rot=64731, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=383, Y=664, Rot=6549, Flip=0, Var=3 } Church Wall Gate = { Hash=3838928866, X=353, Y=620, Rot=412, Flip=0, Var=0 } Pot Line = { Hash=1031910458, X=315, Y=298, Rot=53527, Flip=0, Var=0 } Ruined Banner = { Hash=920173164, X=369, Y=703, Rot=8345, Flip=0, Var=0 } Stall Counter = { Hash=1016970760, X=369, Y=312, Rot=57151, Flip=0, Var=3 } Garden Path = { Hash=2866336567, X=355, Y=339, Rot=15980, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=332, Y=343, Rot=11656, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=318, Y=348, Rot=12910, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=417, Y=257, Rot=7709, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=405, Y=256, Rot=9291, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=397, Y=278, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=389, Y=274, Rot=7758, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=385, Y=290, Rot=8513, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=380, Y=284, Rot=7804, Flip=0, Var=3 } Garden Path = { Hash=2866336567, X=369, Y=295, Rot=56397, Flip=0, Var=3 } Garden Path = { Hash=2866336567, X=366, Y=298, Rot=8198, Flip=0, Var=3 } Large Rocks = { Hash=47342018, X=319, Y=620, Rot=6567, Flip=0, Var=2 }