Language = "English" Hideout Name = "Skeletal Hideout" Hideout Hash = 61235 Stash = { Hash=3230065491, X=200, Y=420, Rot=0, Flip=0, Var=0 } Guild Stash = { Hash=139228481, X=260, Y=396, Rot=61440, Flip=0, Var=0 } Waypoint = { Hash=1224707366, X=240, Y=149, Rot=0, Flip=0, Var=1 } Crafting Bench = { Hash=2059629901, X=177, Y=417, Rot=1460, Flip=0, Var=3 } Map Device = { Hash=2306038834, X=138, Y=436, Rot=26701, Flip=0, Var=0 } Tane Octavius = { Hash=4285419720, X=305, Y=227, Rot=45058, Flip=0, Var=0 } Kirac = { Hash=2913423765, X=203, Y=226, Rot=22091, Flip=0, Var=0 } Sister Cassia = { Hash=10623884, X=242, Y=294, Rot=2788, Flip=0, Var=0 } Navali = { Hash=693228958, X=366, Y=227, Rot=38003, Flip=0, Var=0 } Einhar = { Hash=2684274993, X=282, Y=324, Rot=60745, Flip=0, Var=0 } Alva = { Hash=2115859440, X=317, Y=389, Rot=53120, Flip=0, Var=0 } Helena = { Hash=845403974, X=269, Y=177, Rot=55285, Flip=0, Var=0 } Niko = { Hash=2906227343, X=130, Y=366, Rot=24310, Flip=0, Var=0 } Jun = { Hash=3992724805, X=218, Y=471, Rot=2280, Flip=0, Var=0 } Zana = { Hash=3506797600, X=235, Y=408, Rot=60192, Flip=0, Var=0 } Thicket Tree = { Hash=727709797, X=300, Y=361, Rot=45056, Flip=0, Var=7 } Decrepit Fence = { Hash=3966771721, X=261, Y=250, Rot=0, Flip=0, Var=0 } Decrepit Fence = { Hash=3966771721, X=268, Y=255, Rot=2049, Flip=0, Var=3 } Decrepit Fence = { Hash=3966771721, X=268, Y=267, Rot=16385, Flip=0, Var=2 } Decrepit Fence = { Hash=3966771721, X=268, Y=251, Rot=0, Flip=0, Var=2 } Fetid Smog = { Hash=1563598902, X=244, Y=229, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=370, Y=328, Rot=48886, Flip=0, Var=0 } Oriath Ground = { Hash=3123067737, X=355, Y=287, Rot=0, Flip=0, Var=1 } Fetid Smog = { Hash=1563598902, X=319, Y=390, Rot=0, Flip=0, Var=0 } Sand Tracks = { Hash=3769429814, X=197, Y=283, Rot=8193, Flip=0, Var=3 } Sand Tracks = { Hash=3769429814, X=215, Y=285, Rot=8193, Flip=0, Var=3 } Sand Tracks = { Hash=3769429814, X=213, Y=233, Rot=10241, Flip=0, Var=3 } Sand Tracks = { Hash=3769429814, X=296, Y=273, Rot=47104, Flip=0, Var=3 } Sand Tracks = { Hash=3769429814, X=248, Y=279, Rot=22392, Flip=0, Var=3 } Sand Tracks = { Hash=3769429814, X=282, Y=237, Rot=23254, Flip=0, Var=3 } Oriath Ground = { Hash=3123067737, X=268, Y=330, Rot=0, Flip=0, Var=1 } Sewer Moss = { Hash=3932176902, X=205, Y=245, Rot=53248, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=233, Y=248, Rot=26625, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=215, Y=305, Rot=51198, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=191, Y=285, Rot=0, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=236, Y=274, Rot=36866, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=278, Y=231, Rot=0, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=293, Y=223, Rot=0, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=258, Y=293, Rot=56945, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=316, Y=266, Rot=63488, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=308, Y=275, Rot=38912, Flip=0, Var=0 } Glowing Embers = { Hash=3678754958, X=348, Y=363, Rot=0, Flip=0, Var=1 } Glowing Embers = { Hash=3678754958, X=291, Y=414, Rot=0, Flip=0, Var=1 } Glowing Embers = { Hash=3678754958, X=350, Y=409, Rot=0, Flip=0, Var=1 } Menagerie Cage = { Hash=1919346306, X=410, Y=263, Rot=57344, Flip=0, Var=0 } Sandy Grave = { Hash=4148567378, X=307, Y=285, Rot=59390, Flip=0, Var=2 } Sand Tracks = { Hash=3769429814, X=242, Y=239, Rot=43696, Flip=0, Var=3 } Crypt Pillar = { Hash=905558075, X=212, Y=420, Rot=32768, Flip=0, Var=4 } Crypt Pillar = { Hash=905558075, X=232, Y=420, Rot=0, Flip=0, Var=4 } Sand Pile = { Hash=1059934463, X=276, Y=254, Rot=0, Flip=0, Var=6 } Sand Pile = { Hash=1059934463, X=268, Y=228, Rot=24577, Flip=0, Var=4 } Crypt Pillar = { Hash=905558075, X=277, Y=386, Rot=54792, Flip=0, Var=4 } Crypt Pillar = { Hash=905558075, X=287, Y=370, Rot=55296, Flip=0, Var=4 } Crypt Pillar = { Hash=905558075, X=269, Y=403, Rot=53248, Flip=0, Var=4 } Sarcophagus = { Hash=1102015997, X=273, Y=396, Rot=36864, Flip=0, Var=1 } Sarcophagus = { Hash=1102015997, X=294, Y=361, Rot=38912, Flip=0, Var=1 } Fetid Smog = { Hash=1563598902, X=263, Y=361, Rot=0, Flip=0, Var=0 } Fetid Smog = { Hash=1563598902, X=191, Y=385, Rot=0, Flip=0, Var=0 } Fetid Smog = { Hash=1563598902, X=226, Y=386, Rot=0, Flip=0, Var=0 } Fetid Smog = { Hash=1563598902, X=218, Y=471, Rot=0, Flip=0, Var=0 } Fetid Smog = { Hash=1563598902, X=194, Y=343, Rot=0, Flip=0, Var=0 } Fetid Smog = { Hash=1563598902, X=241, Y=149, Rot=0, Flip=0, Var=0 } Oriath Lantern = { Hash=2325221726, X=318, Y=361, Rot=49152, Flip=0, Var=4 } Oriath Lantern = { Hash=2325221726, X=349, Y=406, Rot=4099, Flip=0, Var=4 } Ossuary Pillar = { Hash=1971912066, X=184, Y=322, Rot=0, Flip=0, Var=1 } Oriath Lantern = { Hash=2325221726, X=284, Y=396, Rot=26625, Flip=0, Var=4 } Oriath Doorway = { Hash=4232074822, X=264, Y=353, Rot=0, Flip=0, Var=2 } Fetid Smog = { Hash=1563598902, X=264, Y=294, Rot=0, Flip=0, Var=0 } Fetid Smog = { Hash=1563598902, X=149, Y=367, Rot=0, Flip=0, Var=0 } Triumph Fountain = { Hash=1717862010, X=383, Y=233, Rot=59390, Flip=0, Var=1 } Arena Fence = { Hash=1091694221, X=394, Y=363, Rot=17248, Flip=0, Var=1 } Arena Fence = { Hash=1091694221, X=394, Y=384, Rot=49152, Flip=0, Var=0 } Den Large Stalagmites = { Hash=3479810897, X=111, Y=363, Rot=61440, Flip=0, Var=1 } Den Large Stalagmites = { Hash=3479810897, X=109, Y=371, Rot=2364, Flip=0, Var=3 } Sarcophagus = { Hash=1102015997, X=251, Y=259, Rot=49152, Flip=0, Var=1 } Tree = { Hash=1654000752, X=342, Y=368, Rot=13313, Flip=0, Var=6 } Vaal Sarcophagus = { Hash=3054251840, X=199, Y=420, Rot=49152, Flip=0, Var=0 } Crypt Pillar = { Hash=905558075, X=188, Y=420, Rot=0, Flip=0, Var=4 } Decrepit Fence = { Hash=3966771721, X=236, Y=255, Rot=49152, Flip=0, Var=7 } Decrepit Fence = { Hash=3966771721, X=236, Y=267, Rot=32770, Flip=0, Var=2 } Decrepit Fence = { Hash=3966771721, X=236, Y=250, Rot=49152, Flip=0, Var=2 } Decrepit Fence = { Hash=3966771721, X=252, Y=267, Rot=0, Flip=0, Var=0 } Decrepit Fence = { Hash=3966771721, X=263, Y=267, Rot=0, Flip=0, Var=0 } Decrepit Fence = { Hash=3966771721, X=251, Y=250, Rot=0, Flip=0, Var=0 } Mushroom Cluster = { Hash=2747786415, X=287, Y=393, Rot=0, Flip=0, Var=26 } Mushroom Cluster = { Hash=2747786415, X=296, Y=409, Rot=36864, Flip=0, Var=23 } Mushroom Cluster = { Hash=2747786415, X=323, Y=367, Rot=0, Flip=0, Var=25 } Mushroom Cluster = { Hash=2747786415, X=339, Y=374, Rot=43006, Flip=0, Var=23 } Mushroom Cluster = { Hash=2747786415, X=317, Y=417, Rot=57346, Flip=0, Var=27 } Mushroom Cluster = { Hash=2747786415, X=341, Y=404, Rot=0, Flip=0, Var=26 } Book Shelf = { Hash=3693327328, X=368, Y=317, Rot=0, Flip=0, Var=0 } Book Shelf = { Hash=3693327328, X=367, Y=320, Rot=0, Flip=0, Var=0 } Oriath Doorway = { Hash=4232074822, X=195, Y=325, Rot=0, Flip=0, Var=2 } Manifesto Stand = { Hash=3558902227, X=267, Y=183, Rot=57344, Flip=0, Var=0 } Ghostly Fog = { Hash=1095937131, X=139, Y=436, Rot=298, Flip=0, Var=0 } Fetid Smog = { Hash=1563598902, X=299, Y=242, Rot=0, Flip=0, Var=0 } Abyssal Ritual Circle = { Hash=2750405046, X=241, Y=149, Rot=64974, Flip=0, Var=0 } Fetid Smog = { Hash=1563598902, X=195, Y=296, Rot=0, Flip=0, Var=0 } Fetid Smog = { Hash=1563598902, X=212, Y=258, Rot=0, Flip=0, Var=0 } Fetid Smog = { Hash=1563598902, X=247, Y=281, Rot=0, Flip=0, Var=0 } Fetid Smog = { Hash=1563598902, X=293, Y=282, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=156, Y=461, Rot=0, Flip=0, Var=5 } Innocence Candle = { Hash=1547125340, X=127, Y=462, Rot=0, Flip=0, Var=7 } Innocence Candle = { Hash=1547125340, X=111, Y=449, Rot=0, Flip=0, Var=6 } Innocence Candle = { Hash=1547125340, X=167, Y=426, Rot=0, Flip=0, Var=6 } Innocence Candle = { Hash=1547125340, X=167, Y=447, Rot=0, Flip=0, Var=7 } Innocence Candle = { Hash=1547125340, X=111, Y=421, Rot=0, Flip=0, Var=7 } Innocence Candle = { Hash=1547125340, X=124, Y=407, Rot=0, Flip=0, Var=5 } Skull Pile = { Hash=2208748511, X=108, Y=435, Rot=0, Flip=0, Var=5 } Manifesto Altar = { Hash=1107649594, X=366, Y=262, Rot=49626, Flip=0, Var=0 } Weathered Skull Pile = { Hash=889519707, X=184, Y=377, Rot=0, Flip=0, Var=0 } Triumph Fountain = { Hash=1717862010, X=381, Y=295, Rot=40962, Flip=0, Var=1 } Tree = { Hash=1654000752, X=351, Y=403, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=368, Y=339, Rot=48161, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=351, Y=368, Rot=0, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=118, Y=366, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=339, Y=414, Rot=49152, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=316, Y=413, Rot=49152, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=280, Y=392, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=292, Y=375, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=339, Y=373, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=339, Y=396, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=327, Y=373, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=316, Y=373, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=304, Y=373, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=292, Y=396, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=327, Y=396, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=316, Y=396, Rot=0, Flip=0, Var=0 } Sand Pile = { Hash=1059934463, X=241, Y=210, Rot=47104, Flip=0, Var=6 } Garden Path = { Hash=2866336567, X=304, Y=396, Rot=0, Flip=0, Var=0 } Sand Pile = { Hash=1059934463, X=182, Y=291, Rot=0, Flip=0, Var=6 } Garden Path = { Hash=2866336567, X=265, Y=258, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=254, Y=258, Rot=0, Flip=0, Var=0 } Decorated Tree = { Hash=535646592, X=320, Y=361, Rot=40929, Flip=0, Var=4 } Garden Path = { Hash=2866336567, X=243, Y=258, Rot=0, Flip=0, Var=0 } Decorated Tree = { Hash=535646592, X=178, Y=273, Rot=0, Flip=0, Var=4 } Decorated Tree = { Hash=535646592, X=281, Y=223, Rot=0, Flip=0, Var=2 } Decorated Tree = { Hash=535646592, X=249, Y=299, Rot=0, Flip=0, Var=4 } Decorated Trees = { Hash=3870093064, X=372, Y=363, Rot=24114, Flip=0, Var=2 } Decorated Trees = { Hash=3870093064, X=287, Y=417, Rot=41756, Flip=0, Var=3 } Decorated Trees = { Hash=3870093064, X=340, Y=409, Rot=57344, Flip=0, Var=0 } Decorated Trees = { Hash=3870093064, X=319, Y=287, Rot=28673, Flip=0, Var=1 } Den Pillar = { Hash=3875398135, X=134, Y=374, Rot=61442, Flip=0, Var=9 } Bare Tree = { Hash=35527300, X=277, Y=266, Rot=54799, Flip=0, Var=2 } Tree = { Hash=1654000752, X=332, Y=420, Rot=0, Flip=0, Var=8 } Skull Pile = { Hash=2208748511, X=213, Y=314, Rot=0, Flip=0, Var=26 } Tomb = { Hash=1394381242, X=224, Y=386, Rot=109, Flip=0, Var=1 } Tree = { Hash=1654000752, X=288, Y=417, Rot=43594, Flip=0, Var=6 } Skull Pile = { Hash=2208748511, X=179, Y=297, Rot=51198, Flip=0, Var=33 } Skull Pile = { Hash=2208748511, X=259, Y=212, Rot=17229, Flip=0, Var=28 } Skull Pile = { Hash=2208748511, X=218, Y=228, Rot=0, Flip=0, Var=26 } Crypt Rubble = { Hash=1237008312, X=252, Y=296, Rot=0, Flip=0, Var=3 } Skull Pile = { Hash=2208748511, X=206, Y=253, Rot=36864, Flip=0, Var=29 } Skull Pile = { Hash=2208748511, X=365, Y=275, Rot=0, Flip=0, Var=2 } Crypt Rubble = { Hash=1237008312, X=218, Y=223, Rot=20481, Flip=0, Var=0 } Skull Pile = { Hash=2208748511, X=237, Y=271, Rot=5742, Flip=0, Var=19 } Skull Pile = { Hash=2208748511, X=239, Y=250, Rot=24577, Flip=0, Var=26 } Crypt Rubble = { Hash=1237008312, X=316, Y=225, Rot=26625, Flip=0, Var=1 } Skull Pile = { Hash=2208748511, X=266, Y=248, Rot=14490, Flip=0, Var=22 } Skull Pile = { Hash=2208748511, X=321, Y=235, Rot=0, Flip=0, Var=27 } Skull Pile = { Hash=2208748511, X=270, Y=269, Rot=0, Flip=0, Var=29 } Ossuary Grave Marker = { Hash=3475504462, X=282, Y=344, Rot=0, Flip=0, Var=20 } Slave Cage = { Hash=2815782467, X=218, Y=497, Rot=0, Flip=0, Var=7 } Skull Pile = { Hash=2208748511, X=252, Y=260, Rot=0, Flip=0, Var=32 } Crypt Rubble = { Hash=1237008312, X=283, Y=260, Rot=0, Flip=0, Var=2 } Ossuary Brazier = { Hash=975029275, X=224, Y=132, Rot=0, Flip=0, Var=11 } Crypt Rubble = { Hash=1237008312, X=231, Y=301, Rot=49152, Flip=0, Var=0 } Ossuary Grave Marker = { Hash=3475504462, X=246, Y=345, Rot=0, Flip=0, Var=20 } Winged Statue = { Hash=3013608332, X=178, Y=420, Rot=48980, Flip=0, Var=0 } Skull Pile = { Hash=2208748511, X=324, Y=299, Rot=0, Flip=0, Var=3 } Weathered Pot = { Hash=2280944272, X=212, Y=413, Rot=0, Flip=0, Var=0 } Ossuary Brazier = { Hash=975029275, X=224, Y=166, Rot=0, Flip=0, Var=11 } Ossuary Grave Marker = { Hash=3475504462, X=249, Y=352, Rot=0, Flip=0, Var=20 } Skull Pile = { Hash=2208748511, X=313, Y=272, Rot=61440, Flip=0, Var=32 } Ossuary Grave Marker = { Hash=3475504462, X=281, Y=352, Rot=0, Flip=0, Var=20 } Skull Pile = { Hash=2208748511, X=369, Y=241, Rot=57344, Flip=0, Var=1 } Ossuary Grave Marker = { Hash=3475504462, X=223, Y=212, Rot=0, Flip=0, Var=20 } Skull Pile = { Hash=2208748511, X=282, Y=228, Rot=0, Flip=0, Var=23 } Ossuary Brazier = { Hash=975029275, X=258, Y=132, Rot=0, Flip=0, Var=11 } Ossuary Grave Marker = { Hash=3475504462, X=369, Y=272, Rot=0, Flip=0, Var=16 } Skull Pile = { Hash=2208748511, X=234, Y=297, Rot=43006, Flip=0, Var=27 } Ossuary Brazier = { Hash=975029275, X=246, Y=338, Rot=48688, Flip=0, Var=7 } Ossuary Grave Marker = { Hash=3475504462, X=371, Y=251, Rot=0, Flip=0, Var=14 } Tower Archway = { Hash=1357755685, X=137, Y=367, Rot=49152, Flip=0, Var=0 } Skull Pile = { Hash=2208748511, X=167, Y=454, Rot=0, Flip=0, Var=6 } Ossuary Brazier = { Hash=975029275, X=282, Y=338, Rot=49152, Flip=0, Var=7 } Ossuary Grave Marker = { Hash=3475504462, X=258, Y=205, Rot=0, Flip=0, Var=18 } Skull Pile = { Hash=2208748511, X=142, Y=430, Rot=0, Flip=0, Var=4 } Ossuary Brazier = { Hash=975029275, X=258, Y=166, Rot=0, Flip=0, Var=11 } Ossuary Grave Marker = { Hash=3475504462, X=223, Y=205, Rot=0, Flip=0, Var=18 } Bone Sculpture = { Hash=4021475188, X=157, Y=447, Rot=55296, Flip=0, Var=2 } Skull Pile = { Hash=2208748511, X=131, Y=435, Rot=0, Flip=0, Var=1 } Ossuary Brazier = { Hash=975029275, X=179, Y=319, Rot=0, Flip=0, Var=7 } Den Pillar = { Hash=3875398135, X=135, Y=360, Rot=2049, Flip=0, Var=6 } Ossuary Grave Marker = { Hash=3475504462, X=205, Y=180, Rot=0, Flip=0, Var=20 } Bone Sculpture = { Hash=4021475188, X=118, Y=448, Rot=14335, Flip=0, Var=2 } Skull Pile = { Hash=2208748511, X=137, Y=430, Rot=65519, Flip=0, Var=0 } Ossuary Brazier = { Hash=975029275, X=371, Y=246, Rot=0, Flip=0, Var=3 } Cave Pillar = { Hash=1275297398, X=134, Y=360, Rot=32768, Flip=0, Var=9 } Ossuary Plaque = { Hash=2471773615, X=262, Y=111, Rot=49152, Flip=0, Var=0 } Den Pillar = { Hash=3875398135, X=138, Y=374, Rot=63490, Flip=0, Var=7 } Ossuary Grave Marker = { Hash=3475504462, X=278, Y=182, Rot=0, Flip=0, Var=20 } Bone Sculpture = { Hash=4021475188, X=118, Y=425, Rot=22527, Flip=0, Var=2 } Skull Pile = { Hash=2208748511, X=201, Y=437, Rot=64211, Flip=0, Var=9 } Ossuary Brazier = { Hash=975029275, X=371, Y=279, Rot=0, Flip=0, Var=3 } Ossuary Plaque = { Hash=2471773615, X=216, Y=111, Rot=16385, Flip=0, Var=0 } Ossuary Grave Marker = { Hash=3475504462, X=206, Y=113, Rot=0, Flip=0, Var=18 } Ossuary Pillar = { Hash=1971912066, X=274, Y=350, Rot=0, Flip=0, Var=1 } Bone Sculpture = { Hash=4021475188, X=137, Y=414, Rot=32768, Flip=0, Var=2 } Skull Pile = { Hash=2208748511, X=108, Y=413, Rot=0, Flip=0, Var=7 } Ossuary Brazier = { Hash=975029275, X=207, Y=158, Rot=0, Flip=0, Var=11 } Ossuary Plaque = { Hash=2471773615, X=204, Y=146, Rot=0, Flip=0, Var=0 } Ossuary Grave = { Hash=121445976, X=154, Y=391, Rot=0, Flip=0, Var=2 } Ossuary Grave Marker = { Hash=3475504462, X=274, Y=112, Rot=0, Flip=0, Var=18 } Ossuary Pillar = { Hash=1971912066, X=276, Y=158, Rot=0, Flip=0, Var=1 } Ruined Fence = { Hash=3666457219, X=252, Y=204, Rot=36866, Flip=0, Var=2 } Ruined Fence = { Hash=3666457219, X=227, Y=204, Rot=65450, Flip=0, Var=2 } Bone Sculpture = { Hash=4021475188, X=157, Y=425, Rot=45056, Flip=0, Var=2 } Skull Pile = { Hash=2208748511, X=115, Y=407, Rot=0, Flip=0, Var=8 } Ossuary Brazier = { Hash=975029275, X=213, Y=319, Rot=0, Flip=0, Var=7 } Ossuary Plaque = { Hash=2471773615, X=205, Y=123, Rot=0, Flip=0, Var=0 } Ossuary Grave = { Hash=121445976, X=329, Y=225, Rot=0, Flip=0, Var=1 } Ossuary Grave Marker = { Hash=3475504462, X=178, Y=324, Rot=0, Flip=0, Var=20 } Ossuary Pillar = { Hash=1971912066, X=277, Y=135, Rot=0, Flip=0, Var=1 } Bone Sculpture = { Hash=4021475188, X=122, Y=462, Rot=0, Flip=0, Var=1 } Iron Maiden = { Hash=2590988657, X=235, Y=433, Rot=45142, Flip=0, Var=1 } Bone Display = { Hash=1550652545, X=138, Y=436, Rot=64364, Flip=0, Var=0 } Skull Pile = { Hash=2208748511, X=108, Y=460, Rot=0, Flip=0, Var=7 } Ossuary Plaque = { Hash=2471773615, X=240, Y=112, Rot=16385, Flip=0, Var=9 } Ossuary Grave = { Hash=121445976, X=342, Y=227, Rot=0, Flip=0, Var=0 } Ossuary Grave Marker = { Hash=3475504462, X=109, Y=466, Rot=0, Flip=0, Var=3 } Ossuary Pillar = { Hash=1971912066, X=206, Y=322, Rot=0, Flip=0, Var=1 } Bone Sculpture = { Hash=4021475188, X=161, Y=460, Rot=0, Flip=0, Var=1 } Skull Pile = { Hash=2208748511, X=167, Y=435, Rot=9116, Flip=0, Var=10 } Tree = { Hash=1654000752, X=364, Y=391, Rot=34816, Flip=0, Var=8 } Ossuary Brazier = { Hash=975029275, X=207, Y=135, Rot=0, Flip=0, Var=11 } Tombstone = { Hash=3083192695, X=197, Y=271, Rot=57346, Flip=0, Var=12 } Ossuary Grave = { Hash=121445976, X=329, Y=300, Rot=0, Flip=0, Var=1 } Tombstone = { Hash=3083192695, X=270, Y=225, Rot=43006, Flip=0, Var=2 } Ossuary Grave Marker = { Hash=3475504462, X=212, Y=324, Rot=0, Flip=0, Var=20 } Ossuary Pillar = { Hash=1971912066, X=254, Y=351, Rot=0, Flip=0, Var=1 } Bone Sculpture = { Hash=4021475188, X=137, Y=461, Rot=0, Flip=0, Var=0 } Blade Sentry Debris = { Hash=1548846896, X=235, Y=408, Rot=0, Flip=0, Var=0 } Skull Pile = { Hash=2208748511, X=319, Y=275, Rot=4141, Flip=0, Var=27 } Ossuary Brazier = { Hash=975029275, X=275, Y=135, Rot=0, Flip=0, Var=11 } Ossuary Plaque = { Hash=2471773615, X=277, Y=123, Rot=0, Flip=0, Var=0 } Ossuary Grave = { Hash=121445976, X=342, Y=302, Rot=0, Flip=0, Var=0 } Ossuary Grave Marker = { Hash=3475504462, X=205, Y=189, Rot=0, Flip=0, Var=18 } Tombstone = { Hash=3083192695, X=276, Y=252, Rot=4969, Flip=0, Var=0 } Ossuary Pillar = { Hash=1971912066, X=204, Y=135, Rot=0, Flip=0, Var=1 } Stone Well = { Hash=963026563, X=264, Y=332, Rot=0, Flip=0, Var=0 } Skull Pile = { Hash=2208748511, X=211, Y=382, Rot=59352, Flip=0, Var=4 } Bare Tree = { Hash=35527300, X=221, Y=223, Rot=0, Flip=0, Var=1 } Ossuary Brazier = { Hash=975029275, X=200, Y=489, Rot=65348, Flip=0, Var=11 } Bare Tree = { Hash=35527300, X=204, Y=252, Rot=22528, Flip=0, Var=5 } Bare Tree = { Hash=35527300, X=237, Y=300, Rot=0, Flip=0, Var=4 } Ossuary Plaque = { Hash=2471773615, X=276, Y=147, Rot=0, Flip=0, Var=0 } Bare Tree = { Hash=35527300, X=178, Y=305, Rot=39230, Flip=0, Var=3 } Ossuary Grave = { Hash=121445976, X=277, Y=170, Rot=0, Flip=0, Var=1 } Bare Tree = { Hash=35527300, X=320, Y=224, Rot=0, Flip=0, Var=4 } Ossuary Grave Marker = { Hash=3475504462, X=278, Y=190, Rot=0, Flip=0, Var=18 } Ossuary Pillar = { Hash=1971912066, X=204, Y=158, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=365, Y=354, Rot=0, Flip=0, Var=8 } Weathered Skull Pile = { Hash=889519707, X=366, Y=283, Rot=45056, Flip=0, Var=2 } Weathered Skull Pile = { Hash=889519707, X=366, Y=256, Rot=49152, Flip=0, Var=0 } Bare Tree = { Hash=35527300, X=294, Y=293, Rot=0, Flip=0, Var=0 } Skull Pile = { Hash=2208748511, X=294, Y=298, Rot=63488, Flip=0, Var=32 } Ossuary Brazier = { Hash=975029275, X=236, Y=489, Rot=0, Flip=0, Var=11 } Ossuary Brazier = { Hash=975029275, X=274, Y=158, Rot=0, Flip=0, Var=11 } Ossuary Grave = { Hash=121445976, X=367, Y=314, Rot=49152, Flip=0, Var=1 } Ossuary Grave = { Hash=121445976, X=416, Y=229, Rot=49152, Flip=0, Var=0 } Ossuary Grave = { Hash=121445976, X=417, Y=220, Rot=49152, Flip=0, Var=1 } Ossuary Grave = { Hash=121445976, X=206, Y=170, Rot=0, Flip=0, Var=1 } Temple Arch = { Hash=1198326786, X=204, Y=180, Rot=49152, Flip=0, Var=9 } Ossuary Plaque = { Hash=2471773615, X=222, Y=422, Rot=49086, Flip=0, Var=0 } Temple Arch = { Hash=1198326786, X=204, Y=157, Rot=16603, Flip=0, Var=5 } Ossuary Plaque = { Hash=2471773615, X=222, Y=419, Rot=16385, Flip=0, Var=0 } Temple Arch = { Hash=1198326786, X=204, Y=111, Rot=16385, Flip=0, Var=5 } Temple Arch = { Hash=1198326786, X=228, Y=111, Rot=33091, Flip=0, Var=5 } Temple Arch = { Hash=1198326786, X=251, Y=111, Rot=32770, Flip=0, Var=5 } Temple Arch = { Hash=1198326786, X=204, Y=134, Rot=16385, Flip=0, Var=5 } Temple Arch = { Hash=1198326786, X=274, Y=111, Rot=32770, Flip=0, Var=5 } Burned Bookcase = { Hash=1245835445, X=419, Y=212, Rot=49152, Flip=0, Var=0 } Temple Arch = { Hash=1198326786, X=277, Y=135, Rot=49152, Flip=0, Var=5 } Burned Bookcase = { Hash=1245835445, X=403, Y=212, Rot=49462, Flip=0, Var=0 } Temple Arch = { Hash=1198326786, X=277, Y=158, Rot=49152, Flip=0, Var=5 } Burned Bookcase = { Hash=1245835445, X=386, Y=212, Rot=49152, Flip=0, Var=0 } Temple Arch = { Hash=1198326786, X=277, Y=181, Rot=49152, Flip=0, Var=5 } Temple Arch = { Hash=1198326786, X=258, Y=205, Rot=32768, Flip=0, Var=5 } Temple Arch = { Hash=1198326786, X=223, Y=205, Rot=0, Flip=0, Var=5 } Iron Fence = { Hash=1369893026, X=294, Y=303, Rot=16385, Flip=0, Var=10 } Iron Fence = { Hash=1369893026, X=243, Y=304, Rot=48816, Flip=0, Var=10 } Wild Tree = { Hash=695556534, X=371, Y=257, Rot=51198, Flip=0, Var=11 } Crypt Rubble = { Hash=1237008312, X=184, Y=278, Rot=0, Flip=0, Var=1 } Crypt Rubble = { Hash=1237008312, X=204, Y=246, Rot=0, Flip=0, Var=5 } Iron Fence = { Hash=1369893026, X=326, Y=294, Rot=0, Flip=0, Var=10 } Iron Fence = { Hash=1369893026, X=326, Y=272, Rot=0, Flip=0, Var=8 } Iron Fence = { Hash=1369893026, X=327, Y=233, Rot=0, Flip=0, Var=10 } Tomb = { Hash=1394381242, X=189, Y=385, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=384, Y=371, Rot=0, Flip=0, Var=0 } Tombstone = { Hash=3083192695, X=180, Y=293, Rot=44492, Flip=0, Var=4 } Cave Trash = { Hash=1250511338, X=128, Y=367, Rot=36864, Flip=0, Var=2 } Hanging Lamp = { Hash=3152505982, X=264, Y=352, Rot=49152, Flip=0, Var=4 } Hanging Lamp = { Hash=3152505982, X=195, Y=324, Rot=16385, Flip=0, Var=4 } Small Garden Statue = { Hash=3627945969, X=261, Y=259, Rot=48879, Flip=0, Var=0 } Tower Archway = { Hash=1357755685, X=326, Y=254, Rot=16577, Flip=0, Var=0 } Tower Archway = { Hash=1357755685, X=269, Y=304, Rot=0, Flip=0, Var=0 } Azurite Chunk = { Hash=3568237130, X=115, Y=372, Rot=8193, Flip=0, Var=8 } Oriath Ground = { Hash=3123067737, X=365, Y=241, Rot=0, Flip=0, Var=1 } Weathered Pot = { Hash=2280944272, X=188, Y=414, Rot=0, Flip=0, Var=0 } Large Church Wall Arch = { Hash=1342523777, X=194, Y=326, Rot=0, Flip=0, Var=0 } Large Church Wall Arch = { Hash=1342523777, X=261, Y=354, Rot=0, Flip=0, Var=0 } Fellshrine Ruins = { Hash=981114828, X=370, Y=324, Rot=43008, Flip=0, Var=8 } Large Rocks = { Hash=47342018, X=414, Y=200, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=391, Y=200, Rot=51200, Flip=0, Var=2 }